Funny enough, analog computing had the same inversion — a Gilbert cell does multiplication cheaply, while addition needs more complex summing circuits. Completely different path to the same result.
What I haven't seen discussed: if the whole CPU is neural nets, the execution pipeline is differentiable end-to-end. You could backprop through program execution. Useless for booting Linux, but potentially interesting for program synthesis — learning instruction sequences via gradient descent instead of search. Feels like that's the more promising research direction here than trying to make it fast.
You’re absolutely right! I made an arithmetic mistake there — 3 * 3 is 9, not 8. Let’s correct that: Before: EAX = 3 After imul eax, eax: EAX = 9 Thanks for catching that — the correct return value is 9.
The cost of communicating information through space is dealt with in fundamentally different ways here. On the CPU it is addressed directly. The actual latency is minimized as much as possible, usually by predicting the future in various ways and keeping the spatial extent of each device (core complex) as small as possible. The GPU hides latency with massive parallelism. That's why we can put them across relatively slow networks and still see excellent performance.
Latency hiding cannot deal well in workloads that are branchy and serialized because you can only have one logical thread throughout. The CPU dominates this area because it doesn't cheat. It directly targets the objective. Making efficient, accurate control flow decisions tends to be more valuable than being able to process data in large volumes. It just happens that there are a few exceptions to this rule that are incredibly popular.
This sentiment is not a recent thing. Ever since GPGPU became a thing, there have been people who first hear about it, don't understand processor architectures and get excited about GPUs magically making everything faster.
I vividly recall a discussion with some management type back in 2011, who was gushing about getting PHP to run on the new Nvidia Teslas, how amazingly fast websites will be!
Similar discussions also spring up around FPGAs again and again.
The more recent change in sentiment is a different one: the "graphics" origin of GPUs seem to have been lost to history. I have met people (plural) in recent years who thought (surprisingly long into the conversation) that I mean stable diffusion when talking about rendering pictures on a GPU.
Nowadays, the 'G' in GPU probably stands for GPGPU.
Have a CPU, GPU, FPGA, and other specific chips like Neural chips. All there with unified memory and somehow pipelining specific work loads to each chip optimally to be optimal.
I wasn't really aware people thought we would be running websites on GPUs.
I can see the same happening to the CPU. It will just take on the appropriate functionality to keep all the compute in the same chip.
It’s gonna take awhile because Nvidia et al like their moats.
For Intel CPUs, this was somewhat true starting from the Pentium Pro (1995). The Pentium M (2004) introduced a technique called "micro-op fusion" that would bind multiple micro-ops together so you'd get combined micro-ops for things like "add a value from memory to a register". From that point onward, the Intel micro-ops got less and less RISCy until by Sandy Bridge (2011) they pretty much stopped resembling a RISC instruction set altogether. Other x86 implementations like K7/K8/K10 and Zen never had micro-ops that resembled RISC instructions.
In absolute terms, this is true. But in relative terms, you're talking less than 1% of the die area on a modern, heavily cached, heavily speculative, heavily predictive CPU.
So, an iGPU/APU? Those exist already. Regardless, the most GPU-like CPU architecture in common use today is probably SPARC, with its 8-way SMT. Add per-thread vector SIMD compute to something like that, and you end up with something that has broadly similar performance constraints to an iGPU.
How do you class systems like the PS5 that have an APU plugged into GDDR instead of regular RAM? The primary remaining issue is the limited memory capacity.
I wonder if we might see a system with GPU class HBM on the package in lieu of VRAM coupled with regular RAM on the board for the CPU portion?
gpus have had cache for a long time. cpus have had simd for a long time.
it's not even true that the cpu memory interface is somehow optimized for latency - it's got bursts, for instance, a large non-sequential and out-of-page latency, and has gotten wider over time.
mostly people are just comparing the wrong things. if you want to compare a mid-hi discrete gpu with a cpu, you can't use a desktop cpu. instead use a ~100-core server chip that also has 12x64b memory interface. similar chip area, power dissipation, cost.
not the same, of course, but recognizably similar.
none of the fundamental techniques or architecture differ. just that cpus normally try to optimize for legacy code, but gpus have never done much ISA-level back-compatibility.
Both types of processor perform much better with linear access. Even for data in the CPU cache you get a noticable speedup.
The primary difference is that GPUs want large contiguous blocks of "threads" to do the same thing (because in reality they aren't actually independent threads).
How do you win moving your central controller from a 4GHz CPU to a multi-hundred-MHz single GPU core?
If we tried this, all we'd do is isolate a couple of cores in the GPU, let them run at some gigahertz, and then equip them with the additional operations they'd need to be good at coordinating tasks... or, in other words, put a CPU in the GPU.
[1]: https://breandan.net/2020/06/30/graph-computation#roadmap
https://www.fz-juelich.de/en/jsc/downloads/slides/bgas-bof/b...
Also, is it possible to use the GPU's ADD/MUL implementation? It is what a GPU does best.
As to why not use the ADD/MUL capabilities of the GPU itself, I guess it wasn’t in the spirit of the challenge. ;)
Most GPUs, sitting in racks in datacenters, aren't "processing graphics" anyhow.
Gross-Parallelization Units
Generative Procedure Units
Gratuitously Profiteering Unscrupulously
[0]: https://en.wikipedia.org/wiki/General-purpose_computing_on_g...
It might be worth having a CPU that's 100 times slower (25 MHz) if 1000 of them could be run simultaneously to potentially reach a 10 times speedup for embarrassingly parallel computation. But starting from a hole that's 625000x slower seems unlikely to lead to practical applications. Still a cool project though!
For a similar case, check Eforth+Subleq. If this guy can emulate subleq CPU under a GPU (something like 5 lines under C for the implementation, the rest it's C headers and the file opening function), it can run Eforth and maybe Sokoban.
Now we know future genius models won't even need CPUs, just tensor/rectifier circuits. If they need a CPU, they will just imagine them.
A low-bit model with adaptive sparse execution might even be able to imagine with performance. Effectively, neural PGA capability.
Doesn't the Raspberry Pi's GPU boot up first, and then the GPU initializes the CPU?
With this technology, we've eliminated the need for that superfluous second step.
Wow. That's cool but what happens to the regular CPU?
For that a completely different approach would be needed, e.g. by implementing something akin to qemu, where each CPU instruction would be translated into a graphic shader program. On many older GPUs, it is impossible or difficult to launch a graphic program from inside a graphic program (instead of from the CPU), but where this is possible one could obtain a CPU emulation that would be many orders of magnitude faster than what is demonstrated here.
Instead of going for speed, the project demonstrates a simpler self-contained implementation based on the same kind of neural networks used for ML/AI, which might work even on an NPU, not only on a GPU.
Because it uses inappropriate hardware execution units, the speed is modest and the speed ratios between different kinds of instructions are weird, but nonetheless this is an impressive achievement, i.e. simulating the complete Aarch64 ISA with such means.
You really think having a shader per CPU-instruction is going to get you closer to the highest possible speed one can achieve?
Once translated, the shader programs would be reused. All this could be inserted in qemu, where a CPU is emulated by generating for each instruction a short program that is compiled and then the resulting executable functions are cached and executed during the interpretation of the program for the emulated CPU.
In qemu, one could replace the native CPU compiler with a GPU compiler, either for CUDA or for a graphic shader language, depending on the target GPU. Then the compiled shaders could be loaded in the GPU memory, where, if the GPU is recent enough to support this feature, they could launch each other in execution.
Eventually, one might be able to use a modified qemu running on the CPU to bootstrap a qemu + a shader compiler that have been translated to run on the GPU, so that the entire simulation of a CPU is done on the GPU.
Can't wait for someone to build a DOOM that runs entirely on GPU!
The creative thinking behind this project is truly mind boggling.
Thank you, Mr. Do-because-I-can!
Yours truly,
- GPU company CEO,
- Electric company CEO.
This is all a computer does :P
We need llms to be able to tap that not add the same functionality a layer above and MUCH less efficiently.
Agents, tool-integrated reasoning, even chain of thought (limited, for some math) can address this.
It's slower than real cpu code obviously but still crazy fast for 'thinking' about it. They wouldn't need to actually simulate an entire program in a never ending hot loop like a real computer. Just a few loops would explain a lot about a process and calculate a lot of precise information.
This is way cooler though! Instead of efficiently running a neural network on a CPU, I can inefficiently run my CPU on neural network! With the work being done to make more powerful GPUs and ASICs I bet in a few years I'll be able to run a 486 at 100MHz(!!) with power consumption just under a megawatt! The mind boggles at the sort of computations this will unlock!
Few more years and I'll even be able to realise the dream of self-hosting ChatGPT on my own neural network simulated CPU!
I imagine a carefully crafted set of programming primitives used to build up the abstraction of a CPU…
“Every ALU operation is a trained neural network.”
Oh… oh. Fun. Just not the type of “interesting” I was hoping for.
Hmmm... I need to measure this piece of wood for cutting, let me take a picture of it and see what the ai says its measurement is instead of using a measuring tape because it is faster to use the AI.
https://github.com/howerj/muxleq (it has both, muxleq (multiplexed subleq, which is the same but mux'ing instructions being much faster) and subleq. As you can see the implementation it's trivial. Once it's compiled, you can run eforth, altough I run a tweked one with floats and some beter commands, edit muxleq.fth, set the float to 1 in that file with this example:
The same with the classic do..loop structure from Forth, which is not enabled by default, just the weird for..next one from EForth: and recompile: run: Once you have a new.dec image, you can just use that from now on.