Ball Pit
174 points by memalign 2 days ago | 45 comments

verytrivial 2 days ago
For some context, I think this is by mr.doob of three.js fame.
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nojvek 3 hours ago
Originally of Flash-ActionScript frame.

He’s been an inspiration for me, his demos got me into coding.

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chrysoprace 22 hours ago
What a time to be alive. It runs surprisingly smooth on Firefox/Linux and doesn't appear to put much strain on my 9070 XT.
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cbarrick 21 hours ago
Doesn't appear to put much strain on my Pixel 10!

Graphics and physics performance in 2026 across all kinds of hardware is wildly impressive.

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simlevesque 2 days ago
Beware: this might totally freeze your computer like it did for me.
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__turbobrew__ 22 hours ago
Runs fine on my iphone
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ivanjermakov 2 days ago
WebGPU moment (have same issue on Firefox/Linux).
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amelius 2 days ago
Works fine on my phone, Firefox+GrapheneOS.
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themadturk 21 hours ago
Works great on my M3 MacBook Air under Safari. GPU core temps got into the 130-160 degrees F. range. Fun demo!
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daemonologist 2 days ago
Had to break out Chromium for this one - Firefox+Linux does not like webgpu (my whole DE started flickering).
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mentalgear 24 hours ago
I was amazed that it run smoothly on Firefox mac without WebGPU.
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extra88 22 hours ago
Yeah, it seems fine on my iPhone 13 running Safari 18. It's not warming up.

Some ball shadows look kind of grainy but moving my finger around moves the balls around.

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ninju 2 days ago
definitely needs a lot of computing power
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wildrhythms 23 hours ago
Runs smoothly and without crashes on my Pixel phone
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RankingMember 24 hours ago
> The babies look unhappy

> Add more balls

Fun simulation. The novelty of stuff like this still hasn't worn off for me in this era where we've got ray tracing in-browser.

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p1necone 2 days ago
This runs pretty smoothly on my middling laptop CPU while looking like a typical raytracing demo. I assume there's some smoke and mirrors involved?
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h4ch1 2 days ago
No, it's using the newish SSGI and TRAA webgpu nodes. The three team has been making great progress with SSGI and webgpu in general and i'd recommend checking it out if you're interested.

There's also a denoise node in three (not used in this example), but SSGI still looks kinda blurry.

Work though is still going on: https://github.com/mrdoob/three.js/issues/31892

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Sharlin 2 days ago
Jesus Christ, trying to figure out what TRAA is (presumably an anti-aliasing algorithm) and how it works and it's entirely impossible to google.
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h4ch1 24 hours ago
TRAA basically works by using a history buffer, for example using the last couple of frames, all jittered a little bit to compute the pixel. There's still ghosting and smearing that can happen though because of this technique, so you have methods to counteract like subpixel correction where u increase temporal alpha when velocity is subpixel, but that can introduce some artifacts as well.

There's also SMAA T2x which the pmndrs team is planning on integrating into their postprocessing package[0]. This cryengine3 slideshow gives a nice overview of antialiasing methods if you're interested: http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Method...

[0] https://github.com/pmndrs/postprocessing

This paper also provides a decent overview of TRAA: https://fileadmin.cs.lth.se/cs/Education/EDAN35/projects/17C...

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menno-dot-ai 2 days ago
Temporal reprojection anti aliasing :)

https://www.threejs-blocks.com/docs/traaHD

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Sharlin 2 days ago
The only thing even remotely related to graphics I found was references to "TrAA" in forum posts from 2006 (yeah) where I believe they referred to NVIDIA "Transparency AA" or something like that. "TRAA", "TRAA meaning", "TRAA graphics", "TRAA 3D" all gave fully irrelevant results :D
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jldugger 24 hours ago
If you make the assumption that "AA" is some form of antialiasing, it's not too bad: first scholar[1] hit expands the acronym to Temporal Reprojection Anti-Aliasing

    [1]: https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=traa+anti+aliasing&btnG=
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Sharlin 8 hours ago
Yeah, should've tried with "antialiasing". Still, astonishingly obscure given that it's not even a new thing anymore and apparently implemented in UE4 and others.
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nilkn 22 hours ago
The free Google AI mode got it for me on the first try by just pasting in the comment and asking what TRAA was in that context.
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nerptastic 4 hours ago
Man. Runs like butter on an iPhone 15 (Non-Pro). Impressive!
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hermitcrab 2 days ago
I'm a C++ programmer and only passingly familiar with web/JS stuff. What libraries/technologies is this using, apart from Javascript and three.js?
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kurishutofu 23 hours ago
it's the three.js library using the webgpu browser api, you can open view and edit the source directly on the codepen page:)
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hermitcrab 22 hours ago
Thanks.
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rbosinger 23 hours ago
I opened that on a Pixel 9a and was impressed on how well it worked. There's something neat about this.
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Rendello 2 days ago
Beautiful, this must have been an excellent learning experience to make.

I've done some very basic rendering code in C from a rendering internals course, and at the same time I'm learning about perspective from the drawing/art side. I wonder how much learning one would help the other, in a practical way.

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akie 2 days ago
The author is a world renowned expert in 3D graphics.
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Rendello 20 hours ago
I see, it looks like he's the one behind ThreeJS. Well, he had to make ThreeJS before he could make this, and that must have been a learning experience, right? :D
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CodeWriter23 2 days ago
I was able to get all the balls stuck on the 'ceiling'. Bug or feature?
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TacticalCoder 23 hours ago
I have fond memories of visiting a university in the early 90s on a demo day and there was a (physical) sphere in a Cornell box:

https://en.wikipedia.org/wiki/Cornell_box

And next to it was a super beefy computer doing a 3D rendering of a similar scene.

35 years+ later I've got "many spheres in a Cornell box" rendering in my browser, love it : )

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appstorelottery 21 hours ago
Runs great on MacBook Air M1! Super!
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fuzzfactor 15 hours ago
This does work good with Linux and Firefox on older PCs too.
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chirau 13 hours ago
No offense, and please pardon my lack of knowledge, but what exactly is so special about this?
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slopinthebag 21 hours ago
It's cool but shockingly slow for an SSGI implementation, especially without any denoising.
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1bpp 21 hours ago
Runs steadily around 30fps on my Pixel 7a.
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newobj 2 days ago
path tracer?
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newobj 2 days ago
nevermind i see the ssgi/traa code. looks great!
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artursapek 23 hours ago
that's amazing. it runs so smoothly on my M4 Pro
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jessepasley 2 days ago
Is this marketing for the Shape Store? It's cool but I still don't know when my area is getting a Shape Store.
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adzm 2 days ago
I tried to be helpful and explain what the shape store was, but found myself with a lack of words. Instead here is the know your meme page: https://knowyourmeme.com/memes/the-shape-store-ai-video

tldr it is an ai video, subtle analog horror / backrooms style

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