He's since stopped to work on his own IP, I believe that the issue was that Valve couldn't allow it because they'd never get Nintendo to agree to it. Something along those lines, anyway.
Valve are the 200kg gorilla of the gaming industry and can throw their weight around.
However Nintendo are a 250kg gorilla.
The real way to optimize this stuff really well is for the artist to spend a lot of time making LODS for the distant objects. For the really distant objects, esp for a platform like n64, you can replace the distant objects with billboard imposters which are basically just flat poster textures that swap perspectives at certain angles.
GTA V does this extremely well with many manually made LODs and its very costly
I emailed him the video from OP and he mentioned they’ve done some collaboration. I’m assuming there’s a retro programming discord that I’m not worthy of.
> "The N64 is very memory bound"
> Aren't we all these days?
https://www.youtube.com/watch?v=GC_jLsxZ7nw
What was the bug?