Show HN: The Alphabetical Clock
33 points by secretdark 11 hours ago | 22 comments
zephyrwhimsy 2 hours ago
Evaluation in LLM applications is still an unsolved problem. Most teams rely on vibes-based assessment. Rigorous evaluation frameworks that correlate with real-world performance remain elusive.
replyverstandhandel 3 hours ago
Reminds me of Lord Vetinari's Clock:
replyThe clock in Lord Vetinari’s anteroom didn’t tick right. Sometimes the tick was just a fraction late, sometimes the tock was early. Occasionally, one or the other didn’t happen at all. This wasn’t really noticeable until you’d been in there for five minutes, by which time small but significant parts of the brain were going crazy.
– Going Postal by Terry Pratchett, page 321
secretdark 11 hours ago
I made an alphabetically-organised clock. I am sorry.
replyzephyrwhimsy 3 hours ago
I have seen teams spend months fine-tuning retrieval algorithms when the real issue was that their ingestion pipeline was feeding HTML boilerplate into the vector store. Fix the input first.
reply2020science 2 hours ago
Got me thinking about novel clock designs in digital space - seems like something vibe coding could open the floodgates to :)
replymaxeda 2 hours ago
That reminded me of the existance of this page! https://clocks.brianmoore.com/
replyFlockster 7 hours ago
Great idea!
I'd like to make a german version, since the two digit numbers are sorted differently. E.g. 34 is sorted vier(4)_und_dreißig(30).
replyperilunar 6 hours ago
> "In Combined mode, every possible time (43,200 of them) is spelled out, sorted alphabetically"
replyWhy limit yourself? — make a 24-hour version and you have 86,400 possible times!
comchangs 11 hours ago
This is the kind of thing that's completely useless and I absolutely love it. Bookmarked.
reply
I love new clock designs, here is my try https://triclock.franzai.com/
One question: when the second hand resets from 60->0, it visually jerks as the triangle moves. After the smooth movement, gradients, the cool multicolour fill, it feels very odd. Any way of smoothing that one out? Animating the flip back to zero? I do understand it's a one-way line not a circle...