Introduction to Nintendo DS Programming
46 points by medbar 2 days ago | 6 comments

msk-lywenn 2 hours ago
Great resource! But a lot of it is very old. I recently discovered this open source ds cart[1] and an alternative SDK[2] to devkitPro. Both were used in the development of a demo[3] released at Revision this year.

[1]: https://www.lnh-team.org/

[2]: https://blocksds.skylyrac.net/

[3]: https://www.pouet.net/prod.php?which=105928

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SilentEditor 17 minutes ago
Damn this is some legit information. I've looked around for some more recent information regarding modding and shelling, any tips other than the ones listed below?

Thx

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voidUpdate 25 minutes ago
This is exactly what I've been looking for recently. Me and my partner have gotten into reshelling and jailbreaking old handhelds, and we both have DSis that we enjoy, and I've been thinking of homebrewing some stuff for us
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stratts 41 minutes ago
Making homebrew for the Nintendo DS was how I got into programming in the first place. Devkitpro was too confusing for me back then, so I used something called PALib, essentially a pretty hacky library built on top to make it "easy".

Nice community at the time though, I made a pong clone where the main selling point was that you could switch between different "themes", and a bunch of people contributed some really nice custom ones to be included.

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Gigachad 3 hours ago
I had a go at setting up the devkitpro stuff and building a demo that I run on my DS. It’s surprisingly easy to do and kinda neat.
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HelloUsername 55 minutes ago
(2008)
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