Introducing: ShaderPad
37 points by evakhoury 3 days ago | 6 comments
avaer 4 hours ago
GLSL. Makes sense as the breezy path, but it seems WebGL2 is a dead evolutionary branch, even if it can be transpiled over.
replyWhat are your thoughts on supporting other languages? Or did I miss that in the docs?
koolala 4 hours ago
It isn't a dead end when WebGPU failed at all their graphics performance promises for being better than it in every way.
replyavaer 3 hours ago
I was speaking more to the willingness of vendors to support. It's debatable how well WebGL(2)/WebGPU are designed and especially implemented. But it does seem like most evolutionary features, if they make it to browsers at all, would come from the WebGPU path. Not saying the reasons for that are good.
reply
working link: https://misery.co/shaderpad/docs/getting-started/examples/