Show HN: Turning a Gaussian Splat into a videogame
38 points by yak32 3 days ago | 6 comments
sev_verso 3 days ago
Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!
replyyak32 3 days ago
Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy
replypoly2it 12 minutes ago
I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.
replyswiftcoder 2 hours ago
Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
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