Show HN: Turning a Gaussian Splat into a videogame
38 points by yak32 3 days ago | 6 comments

sev_verso 3 days ago
Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!
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yak32 3 days ago
Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy
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poly2it 12 minutes ago
I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.
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swiftcoder 2 hours ago
Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
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dnnddidiej 13 minutes ago
Probably for the best as, well, they are being pumped with lead.
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DonHopkins 45 minutes ago
[flagged]
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4ndrewl 36 minutes ago
This looks great, but I'm having a hard time seeing this as anything other than AI generated marketing slop.
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