RGB values represent luminances against some adapted state, and a "zero" in a daylit scene is not "zero luminance" - it's just about 0.001x as bright as the brightest point - it's millions of photons, way more than zero. In a sense our eyes experience contrast on a sliding scale, and there is no absolute zero in the system. For example, broadcast systems historically used 16-235 as their luminance range for SDR. I think any argument that says "we must have zero" is going to have a bias, but I don't think zero is needed for most things.
For real usage, today's CPUs are limited by memory bandwidth.
// color4_t result = {
// .r = (src.r * src.a + dst.r * inv_alpha) * INV_255,
// .g = (src.g * src.a + dst.g * inv_alpha) * INV_255,
// .b = (src.b * src.a + dst.b * inv_alpha) * INV_255,
// .a = src.a + (dst.a * inv_alpha) * INV_255
// };
// 1/256 but much faster
color4_t result = {
.r = (src.r * src.a + dst.r * inv_alpha) >> 8,
.g = (src.g * src.a + dst.g * inv_alpha) >> 8,
.b = (src.b * src.a + dst.b * inv_alpha) >> 8,
.a = src.a + ((dst.a * inv_alpha) >> 8)
};The HTML/CSS is bad that lets it completely overflow the right edge of the page instead of wrapping.
I re-read this post three times in total confusion before I figured out the most important piece was off-screen entirely.