I do agree with her take though. Getting up and running in Godot was surprisingly, blindingly fast, so I don't regret picking it at all. I'm just not sure I'll be able to stick with it for an eventual release.
If you're making any kind of even slightly ambitious 3d game you probably need to be using gdextensions (ie writing custom engine-extensions in C++). I'll add that the engine source is very accessible. It's deliberately pretty bare C++, so if you have a decent amount of C# / C experience you should be able to find your way around it pretty easily.
Unity is a bit better when it comes to performance foot-guns and messiness (and in some ways much worse). Unreal seems to be pretty frictionless for getting something working that looks impressive, but if you're not very experienced performance is going to be a big issue there too (there seem to be very few games made in Unreal that run well on mediocre / older hardware).
Godot's a mess in the sense that it is trying to expand in every direction at once right now. I think it'll be in a pretty different state in 2-3 years.
I can think of only one popular game of note that was made Godot, Slay the Spire 2. I’d love for more titles to be released to prove the engine can be competitive.
I am absolutely NOT a game dev experts, so I'm sure I'm missing subtleties, but from what I understand, Unity's scriptable render pipelines give advanced teams more opportunities to tweak custom/complex rendering logic. I get the impression that they are likely pretty comparable out of the box if you just start adding objects to a scene and measuring performance, but Unity has fancier tools for potentially improving on that.
Literally the only part I wanted to get more information about.
I could use a lot more information on why POSIX is bad and exactly what it means on resource management being “aware” of unified memory. I mostly didn’t get.
Like for example, streaming textures from CD with cache directly into the rendering pipeline.
Example for PC, however it was inspired how modern consoles work
https://developer.nvidia.com/rtx-io