Here’s a little N64 style cozy flight sim I’m working on:
Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...
for my version I leaned arcade: during the race you can jump higher, it gives in game direction hints, and the whole track has a ribbon on it so it's obvious where to go. however, every hour the track changes to a different stretch of Philly roads and it can definitely highlight your point.
The art direction and sense of scale are important, and successful games seem to be quite good at tricking you into thinking the visual scope is bigger than it is, while the smaller/tighter areas are easier to navigate in-game. The real world is surprisingly huge.
(I don't want to spam my game but you can find it in my recent comment history)
The parachute then disappeared without any drama and I was not falling.
I tried to walk up to some other players, but when I reached one of them I fell below the surface they were standing on.
A note at the bottom of the screen appeared for a moment suggesting that that pressing F would enter car mode some such thing, so I pressed F and a little bell sounded, while the scroller indicated that I'd used the Primary Action.
But I kept trying as I walked through the vast darkness. Ahead, way up there, it appeared that there was something like a road with some other players near it; a few were standing around and some were walking seemingly aimlessly.
As I walked towards the road, my elevation seemed to be increasing -- like I was atop of some invisible ramp.
Eventually, I snapped up to the top surface of the road. For just one instant I was eye-to-eye with another player.
And then I heard a man scream as the world turned grey. I soon recognized that this was my death.
A strange game. The only way to win is not to play.