> Pirates essentially changed the studio's whole identity, something that was incredibly hard to do even in those days.
There are indeed very few examples I can recall of a game that completely changed a studio, but one that comes to mind is Worms. Team 17 mostly made top down shooters and fighting games, until they released a silly trajectory shooting game inspired by the ancient basic game, Gorilla. That was such a massive success they mostly only made Worms games after that
And the creative bankrupcy of T17 is a whole another topic. I would rather suggest that they lucked into Worms when Davidson approached them by happenstance, and would not survive otherwise.
I actually remember it's stupid tagline better than the name, "The mother of all games" indeed. But that is what I was searching for to get the name.
Epic also did really well changing with the times. From Jazz Jackrabbit to one of the largest developers in the world.
(Although remapradio's login system isn't working for me - it uses a magic link, which brings me to a logged-in https://remap.memberful.com/account page, but on remapradio.com I still show as logged out even on hard refresh - Chromium, no ad blocker.)
The first appearance of Meier's name on the retail box of a game was as the credited creator of Formula 1 Racing in 1982. In 1984 Stealey began marketing Meier himself, hoping to attract other developers by promoting him as an auteur; by 1986 MicroProse was using Meier's name and face in advertisements for its games. In 1987, the company released Sid Meier's Pirates!, the first game with Meier's name in the title. He later explained that the inclusion of his name was because Pirates! is very different from the company's earlier titles. Stealey decided that Meier's name would make those who purchased the flight simulators more likely to play the game. Stealey recalled: "We were at dinner at a Software Publishers Association meeting, and Robin Williams was there. And he kept us in stitches for two hours. And he turns to me and says 'Bill, you should put Sid's name on a couple of these boxes, and promote him as the star.' And that's how Sid's name got on Pirates, and Civilization."
Eh, click back and move on with life. I am not signing up to every fringe website for one off articles. And from the site's perspective losing me as a reader is no loss to them either, because I'm never coming back, run ad blockers, etc.
Also nowadays I try to avoid fencing like hell since you can get wounded and that costs years of your prospective career.
Still, pick 'skill of fencing' as a beginner obviously.
I've found a few pirate games that were released in the last years, but they all seemed different
ps: years later i found the "mount & blade" series (which i too love), which is roughly the same but medieval and on land.
I grew up in southern Germany, far from the sea, and all the nautical language is just gibberish to me, no matter if in English or German.
In the 90s, we had a pretty popular HipHop band from Hamburg (close to the sea, Germany's largest port) with a member called "Schiffmeister"[1]
I always assumed "Schiffmeister" was an official German nautical term, but it turned out it isn't and the guy just liked to play Pirates and used the literal translation of "shipmaster" as his pseudonym.
I think everyone who was a gamer back then knows the game, so it's not really a hidden treasure. It may be lost now to modern audiences, though. By the way, I also enjoyed the remake, with one caveat: I absolutely cannot stand the "simlish" language they speak; I understand they did it to aid in localization, but so much is lost with that nonsense... they should have just used subtitled English with pirate-y voices (or Spanish, but I suppose the English-speaking world was their primary audience).
Another game which is fantastic in a similar sense than Pirates! is MicroProse's "Sword of the Samurai" [2], apparently made after the resounding success of the former. It's probably the most tasteful and "authentic" samurai game ever made. Yes, even more than the Total War series. It chronicled your rise from a lowly no-name samurai, to Hatamoto, to (hopefully) Shogun. It has duels, marriages, rescues and kidnapping, loyalty and betrayal, tactical battles and strategy, and (taking into account its pixelated era), the graphics are really appropriate.
I often wish for a remake of Sword of the Samurai, but maybe it's best that nobody did a half-assed attempt and botched it.
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[1] https://www.youtube.com/watch?v=WJOjSQ0yv8U
[2] https://www.mobygames.com/game/246/sword-of-the-samurai/
https://spillhistorie.no/2025/01/17/qas-with-michael-haire-f...
https://www.coroflot.com/mhaire/Computer-Games
I'm just learning this myself:
"My favorite version artistically is Pirates Gold where I was able to style the graphics after classic illustrators like N.C. Wyeth and Howard Pyle."
Howard Pyle's Book of Pirates: https://www.gutenberg.org/files/26862/26862-h/26862-h.htm
N.C. Wyeth's illustrations for Treasure Island: https://www.nocloo.com/n-c-wyeth-treasure-island-1911/
Between F19, M1 Tank Platoon, Gunship, the ranger game, Red storm Rising, and Pirates I have so many random tidbit factoids in my head. It's really pretty amazing. Never really got into F15 though, felt to arcade game-y.
I can't say that I own any good modern pirate ship games other than Black Flag, and I'm not sure that counts here, I didn't play much of it.
This, Civilization, the Wizardry remake, and a few old Ultimas brought back some great memories.
I'll have to go play through the Scott Adams Adventures again, too. Wonder if I can get my family engaged in those?
I remember I loved it and found it better than the original game (heresy, I know!) except the "simlish" they speak drove me nuts. If only the had used English for the voices, it would have been a perfect game. If there was a mod that did that, I would consider buying it in GOG. (Yes, back then I played a pirated copy. Playing pirated Pirates seems fitting!).
Then again, maybe I'm looking at it through rose tinted glasses?
Definitely a series of mini-games in a trenchcoat, wrapped in a story. It can get repetitive, but I enjoyed playing through it again on a couple of difficulties, and then went looking for additional piratey things.
This finally explains why on YouTube, 95% of 2D retro game videos are about console games.
Especially the Amiga and Atari ST were much bigger in Europe than the US (mainly in Germany and the UK, and for Atari ST also France).
https://store.steampowered.com/app/1489630/Carrier_Command_2...
I mention not being in California because back then when I was online everybody else online was from California or Europe. I feel like my career would've sped up about 15 years if I had grown up in CA..
But with that said, I'm way older now and I still can count the number of my friends actually into building PCs and what not on one hand. ALL of my friends have always been console gamers. I have a 22 year old Steam account and I think I might have 2 IRL friends on it.
I also used to play e. g. Die Hanse (german, trade-focused); would have been great if Pirates could have integrated more trade-related aspects while keeping the pirate focus too. Modern games seem to just be 3D clones with simplified gameplay, I don't quite understand how people can play these. They seem to have been dumbed down immensely just for the money grab alone.
There's also the Patrician series (Patrician 1, 1992, Patrician III 2002) I think you may be referring to: https://www.mobygames.com/game/15367/patrician-iii/
Patrician III starts out as a manual trading game, sailing your trading cogs up and down the Baltic, but then to expand you build industries, and supply goods so the population can expand and create and consume more of your goods, automate trading routes, you can become mayor of your home town, defend it against sieges, and it to a large extent turns into a city builder.
You can also send ships to explore and find trade routes to the Mediterranean, and IIRC you can occasionally accidentally discover America.
Very cool game.
And this is why it's relatively unlikely to find worthy successors: Making the whole be as good as the sum of its parts is hard enough. Getting to be as good as Pirates, or the best Cinemaware games, where the whole was significantly better than all of the games in isolation, is aiming foolishly high. Which is why, say, the xcom remakes are such a wonder, because they manage to both change the original two minigames underneath, improving them substantially, all while still being balanced.
It never quite recaptured the charm of the original, but that might just be because I’m older.
two point museum is 33% off and hospital is 75% off right now.
It's very much a similar game.
For those who are asking: this successor is Satellite Reign:
> https://en.wikipedia.org/wiki/Satellite_Reign
Imagine a modern Syndicate remake... it would "have to" be MMO, it would "have to" have character development, as in the stats would go up. It would "have to" be "rogue-like" (ie procedural level generation, no story.)
It's a non-starter. No studio would accept the idea of the game as it is, since the graphics required to be "modern" would need an amount of work that wouldn't mix with the length of the gameplay of the original.
Satellite Reign is what crap it comes to otherwise. Even though it was kickstarted, the "studio vision" ensured it was stillborn.
And whilst there are many games in the fighting genre, there's never been any other game like OMF.
One of the best parts of the game: Your scowling coach berating you for getting the robot too smashed up and then having to pay for the repairs.
https://www.zophar.net/music/ms-dos/one-must-fall-2097
And DeBisco did a psytrance mix of the Power Plant theme, which is also epic https://www.youtube.com/watch?v=O7C-f2FpNy0
Or if you have a real C64 with a CRT that would be best, but than with some kind of mass storage attached (anything that is faster than a 1541 since the game is so big it has to load before every fight or other activity).
The game can be pretty immersive and playing it through is a multiple hour endeavour.
If in a ship to ship fight, you gotta raise sails first (by moving the joystick up).
Edit: Vice is an emulator packaged in Debian Contrib, but you need the C64 ROM file (easy to find online).
https://archive.org/details/msdos_Sid_Meiers_Pirates_1987
https://archive.org/details/PiratesMacintosh
There are probably others, but Archive.org is misbehaving at the moment.
tbh if you want to scratch the pirate-y itch, Assassin's Creed Black Flag is excellent, if just for the sea shanties.
Which has itself just had a remake released for it I see! I don't keep up with games these days.
So if anyone knows a better title - I'd likely give it a try!
Concerning Lemmings: Gemini listed the following games that are at least similar in spirit:
- Humanity (2023)
- Zombie Night Terror (2016)
- Spirits (2011)
- Craftlings (2026)
Creepers https://www.myabandonware.com/game/creepers-1kj
Had the same feel from what I remember playing it as a kid. Did the link so it wasn't the wrong one from the screenshots.
It has been years since I went though my totes of PC games, so I was glad I had the right name.
https://this.os.isfine.org/#syndicate-plus
With some improvements and, uhm, modernizations https://www.linkedin.com/posts/georgzoeller_i-ported-syndica...?
Rat Trap/Krusty's Fun House (available on Amiga just like Lemmings)
Chuchu rockets
This is really getting into the weeds, but there is also the Japanese game Bazaru De Gozaru for the PC Engine CD (TurboGrafx 16 CD)
Pirates! was a gift from my wife years ago, and I kind disappeared for a couple of weeks. The dancing was tedious though :-)
EDIT: did a quick search. I played Pirates on the C64 and never heard of the rather recent "Gold" edition for PC. I know where I'm going to spend the next weekend! Thanks for bringing it to my attention <3
The gold edition doesn't have the eras selection and the treasure fleet doesn't exist the same way. Sailing is easier but I became promoted quickly with all countries and could never attack a town. Promotions are easier. Not a edition.
Unfortunately I think the modern gaming public would be allergic to isometric third person, especially as soon as they encounter visibility issues.
Satellite Reign has been released as a full game, playable from start to finish and it's really excellent (no idea tbh why the Steam reviews are stuck at 'Mixed', kids these days smh...). It takes a bit to get into the 'flow' and discover all the little gameplay details but once you "got it" it's a lot of fun. I usually do a playthrough at least once a year.
Also re Pirates: one of my favourite 'strategy' games on the Amiga. The 2004 remake in 3D is fun but the graphics really haven't aged well and the art style wasn't all that great to start with.
I'd really like to see a modern 2D Pirates remake with a bit more historical details and fewer gimmicks (e.g. no sword fights and QTE dancing please).
I'd still rate the game a 7/10 because it's so absurdly fun if you can get passed all of this, but it's easy to see how it probably never reached even a fraction of its potential market.
I was a kickstarter supporter, having played syndicate in childhood, but remember bouncing about 1-2hrs in, mostly because it felt bland, but would love to hear if the world and action becomes more involved :).
And within a mission you always need to maintain 'tactical awareness', always have an escape route in mind, scout ahead for guard routes and schedules, hack doors and cameras, select the best approach to tackle a specific type of guard or robot. And then of course no mission goes as planned, your team gets pinned down and you need to fight your way out or find a place to hide until the alarm level cools down.
Also depending on the approach you choose for a specific mission you may need to change your team's equipment and cyberware before entering the mission area, or maybe you decide that it's better to first raid the military barracks of the district, hoping to get some new weapon and cyberware blueprints. Or you spend some downtime looking for scientists to hijack (which increase research rate for blueprints), or look for new random people in the streets with better attributes for cloning. Or running low on money maybe it's better to first rob the district bank. Each new district is harder than the last, and during the entire game you're essentially preparing for the final confrontation with the main baddy.
For a relatively small indie game there's a lot of 'gameplay density', I can understand though that the game may feel repetivite, but especially starting to tackle a new district may quickly feel like routine, but that initial routine only exists as preparation for the two or three main mission areas in the district, and those are the 'meat' of the game.
Very much Syndicate vibes