Inception-style curved map for turn-by-turn directions
52 points by smoser 2 hours ago | 18 comments
SkepticalWhale 11 minutes ago
Very cool. This would actually save me from those terrible times when the navigation tells me to turn, but not which lane is best for the next turn after that. Now I could visualize it clearly.
replyThat being said, it is a little dizzying to watch.
Zebfross 24 minutes ago
Mine gets stuck at loading 90%.
replyOrbify_Karsten 18 minutes ago
The traffic right now is insane, 200 people trying the demo at the same time :\
replycronin101 16 minutes ago
is 200 a lot of concurrent people? What is required from the server in order to render the demo, can't most of the work be pushed to the edge devices?
replyOrbify_Karsten 13 minutes ago
yeah I probably shouldnt have included a 100mb gaussian splat file to load each time.. I had no idea so many people would try it :)
replyvessenes 41 minutes ago
This is cool. May I suggest that you make the standard deformation much less spherical? I do not get nauseous that easily and it made me a little nauseous, feeling like I was falling. I would not want to watch that while driving in a car. But 1/3 of the way from ‘flat’ to that would be super useful.
replyniek_pas 10 minutes ago
I'm with you on this. I think this could actually be really useful but the effect is way too extreme. Additionally, the animation is quite stuttery on turns --- might just be my machine though.
replyjustusthane 11 minutes ago
Same. I don't get motion sick, and this made me feel uneasy. It would make my wife motion sick instantly. It's an interesting concept though, and I can see the utility of it.
replygoosejuice 9 minutes ago
Agreed. I have no problem with a tilt a whirl but this triggers something.
replyOrbify_Karsten 11 minutes ago
thanks. Yes, youre not the first one saying that. Next demo update will have more options
replyOrbify_Karsten 2 hours ago
Thanks for sharing! Building this in public, check my X for more updates! https://x.com/karshuit
replyangiolillo 33 minutes ago
Neat!
replyIt might be useful to be able to configure the map viewing angle at the top and bottom of the frame, perhaps even the degree of curvature between them.
I say this because I wonder if a shallower gradient (slightly more top-down at the bottom and slightly more angled at the top) would be more understandable and familiar while providing almost as much information. Not as cool-looking, but potentially more useful as a real navigation aid.
Orbify_Karsten 15 minutes ago
thanks. Im still tweaking the map and camera settings, its far from perfect yet. Maybe next demo update I'll include some of the sliders to play around with
reply
But estimating distances is hard, as is estimating road size. You can only plan one straight line ahead, and there's no "glance how many blocks before I make a left turn". Now it's "scan and process the entire straight terrain section with eyes recognizing crossings to get the count" Alternatively, I'll have to task switch all the time to it to not miss on the turn. Some hybrid map visual overlay that makes reading it at a glance easier would go a long way here.