Nvidia announces native GPU programming in Rust
248 points by nonmaskable 15 hours ago | 92 comments

claiir 3 hours ago
> The launch is checked rather than trusted.

Damn even Nvidia is putting out fully Claude-written articles.

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bayindirh 3 hours ago
That's actually a magnificent observation. This is not only an indication of a keen eye, but a trained brilliant mind as well.
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hitekker 3 hours ago
You’re absolutely right!
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jubilanti 41 minutes ago
One might even say it is load-bearing on the seam!
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keybrd-intrrpt 3 hours ago
> even Nvidia

Why "even Nvidia"?

They are fully behind using AI for basically everything.

What's next? "Damn, even McDonald's is putting out unhealthy food"

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manquer 43 minutes ago
I think implication being organizations with 40,000+ employees and even more consultants and contractors plus a lot of budget are also using LLMs to draft public facing content instead of paying for content writers or even just proof readers .

It points to friction rather than cost economics. Same reason we are always surprised why multi billion dollar product companies with millions of install base prefer electron instead of a native app.

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freeopinion 12 minutes ago
This does not imply that the organization is not paying for content writers or proof readers. It does suggest that they are not getting the value of paying for content writers or proof readers.
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jchw 2 hours ago
Sure, but even Anthropic doesn't appear to use Claude for blog posts. (I don't think anyone should. The prose stinks.)
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keybrd-intrrpt 2 hours ago
Anthropic _absolutely_ does

They are just better at hiding it or configuring Claude.

I have several skills that reformat text to remove AI-speak tells.

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jchw 2 hours ago
Prove it.
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WD-42 2 hours ago
https://news.ycombinator.com/item?id=49249269

I put the "humanized" output through Pangram and it still comes out as 100% AI generated.

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jchw 6 minutes ago
To be honest with you, I don't think I would be able to identify with high certainty that the bottom text is AI generated, so it definitely goes a long way to obscure the AI-generated nature of it, but I also think it still feels unnatural somehow. I realize my framing naturally calls into question whether I'm being honest, but I am being honest. Given my experience with similar "skills" (it's just chunks of prompt, nothing magical after all) I expected even less.

But still, this is all very strange because it wasn't that many generations of AI models ago that AI writing was a lot better - I'm talking GPT 4.1, Claude 4.5, that sort of era.

Anthropic newsroom posts on the other hand are carefully constructed and well-written in a way that I have not seen demonstrated by LLMs yet, past or present. I expect that they have well-paid staff who are careful with every detail of their public communications. When you put it that way, it almost feels unfathomable that they wouldn't, doesn't it?

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breezybottom 18 minutes ago
That's about as useful as saying you asked the magical sky fairy.
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dprkh 24 minutes ago
McDonald's food is not even that unhealthy. I just tried a Burger King burger the other day and it's terrible. I think it's like 2000 calories in a single burger or something.
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calvinmorrison 14 minutes ago
found the McShill. The King will hear of this!
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dannyw 36 minutes ago
I believe most of their marketing videos use fairly convincing text to speech too, not voice actors.
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huflungdung 59 minutes ago
[dead]
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pyrophane 12 minutes ago
Yeah. I think if the text is written for other machines, then by all means have an LLM generate it, but if it is intended for a human audience, have a human being write it.

We are still much better at writing in a way that doesn't waste other people's time.

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karim79 2 hours ago
What are we for, I ask? What the hell are we now. Chatters to LLMs now? Is this our future? It really is starting to feel like it now.
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freeopinion 3 minutes ago
Do you have the stomach to walk into a high school in the USA these days? Teachers use AI to generate assignments. Students feed the assignments to AI and submit the responses. Teachers feed the student submissions to an AI for grading.
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arcanemachiner 46 minutes ago
Dude I am in slop fucking hell right now. There is still room for a human touch, without which the agents will lever us harder and faster into a world of incomprehensible garbage.
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karim79 40 minutes ago
I totally concur. I'm almost lost for words at this stage. I need me some land to grow vegetables on and that's about it. Maybe some chickens. Every single day brings more despair (and not the prosperity we were promised).
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sejje 8 minutes ago
I have land and chickens, and I'm really excited about the future & AI.
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freeopinion 9 minutes ago
Good luck with that. You will have to pry the water from the AI datacenters.
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sejje 8 minutes ago
Do you know that's not really a thing or are you just wanting to help spread the propaganda?
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daemonologist 2 hours ago
I get the impression that Nvidia employees don't care too much - I started seeing fully AI-written "documentation" on some of their smaller projects more than a year ago (i.e., before it was even slightly a good idea).
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DonsDiscountGas 2 hours ago
People never really read documentation before. Agents do read it now, and they seem to understand LLM-written text just fine.
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WD-42 2 hours ago
> People never really read documentation before.

The heck you talking about? How do you think we wrote software for the last 50 years?

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bee_rider 10 minutes ago
Copy past the example code, then tweak until it breaks? If we were meant to read documentation, not reading it would cause a compiler error!
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californical 60 minutes ago
Yeah lol it’s basically the only reliable way to know how things work. Pre-AI, I read documentation for libraries that I used almost every day.

And now with AI I’m using it to fact check Claude. And still reading it for myself to understand why other peoples code is written a certain way. It’s basically the most important thing to reference when coding.

Sure today Claude can just read the library code and tell you what a function does or how to do something. But it still won’t tell you why something is a certain way or won’t figure out specifically-designed usage patterns as reliably as the author telling you “this is an example of doing x”

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phatskat 16 minutes ago
I really appreciated a friend reaching out to me with some PHP questions today. It was, to me, fairly basic but he was having a hard time grokking the documentation vs reading what his coworker wrote (some code using output buffering).

I brushed up on the docs since I haven't touched it in a couple years, explained my understanding of the ob_* functions, and gave him a very brief demo on a PHP playground.

He could have asked any LLM to tell him what that chunk of code did, and to explain the three functions, and instead he reached out to me. That felt _good_. Talking shop has always been a good way for me to form connections, because the pressure to socialize becomes task-oriented and you start to learn about how people think and feel, and that opens up easier paths for actual connection. It was nice.

Just like the Old Internet still exists - niche websites, mailing lists, probably a BBS or two (likely more right?), the pre-LLM world will trudge on, for a time. I hope LLMs actually lead to good things for people in the long run, and for now I personally will remain sparse in my usage of them.

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stevemk14ebr 26 minutes ago
only reliable way to know how things work is to reverse engineer them
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groundzeros2015 21 minutes ago
A small percentage of engineers
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Barrin92 2 hours ago
when you start to internalize that these kinds of statements are an indication of how the average developer of the last 10-15 years operated the adoption rate of AI makes a lot more sense
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WD-42 58 minutes ago
This is extremely depressing, I think I'm coming around to the realization that you may be right and I've been naive my entire career.
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dannyw 34 minutes ago
What? People never read documentation?

I start with reading and exploring documentation first; with the codebase as a secondary tab.

When it’s not LLM generated, documentation is supposed to be easier to read and more insightful than code.

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written-beyond 2 hours ago
I hadn't read the article and read this comment as though NVIDIA themselves were implying that this library was checked but not trusted by them since it was fully LLM generated.
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manyatoms 3 hours ago
not to worry, they have an 'AI generated summary' box too
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greenavocado 3 hours ago
Its a recursive summarization pyramid
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smallmancontrov 39 minutes ago
It gets fun when someone uses an uncensored model to bypass a refusal, but they accidentally pick one that was trained for erotic writing and brings its particular talent to the documentation task.
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pizzafeelsright 2 hours ago
This thread flags an honest assessment of AI signal detection.
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mahboi 3 hours ago
Thanks, saved me a few minutes
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api 2 hours ago
Is that your honest load bearing assessment you’re going to flag?
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fwlr 56 minutes ago
Claude, rewrite my graphics card in Rust. Make no mistakes.
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jorl17 5 minutes ago
It is the number 1 thing I cannot stand with Claude slop. It's a sort of anthropomorphization of language. Every "thing" does, produces, feels, wants, asks, answers, etc....

- "Launch is checked"

- "Question is asked"

- "The implementation answers"

- "The model wants"

- "The results name"

- "The connection surfaces"

- "The prompt wires"

- "The feature rides the mechanism"

Every single fucking thing is alive, wants things, and does things.

It's terrible. Infuriating. I want to rip my eyeballs out reading this filth. All. The. Time. "The anger is real".

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dllu 4 hours ago
Since NVIDIA owns huggingface now and huggingface has the excellent Candle [1] crate for inference on Rust, this seems like a good step towards nice native Rust kernels.

[1] https://github.com/huggingface/candle

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jacobgorm 3 hours ago
Nobody cares if kernels are written in Rust. Kernels were meant to be written in C, but if you want to go more high-level try Triton or a similar DSL that nicely abstract tile sizes etc.
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keithnz 2 hours ago
kernels aren't meant to be written by any defined language. C is just a traditionally good default language that took over from assembly. No particular reason we have to stick with C.
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chadcmulligan 40 minutes ago
And quite a few reasons that something better than C should be used. Rust seems a good candidate.
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cpill 3 hours ago
oh no no no, this is going to break the CPP hold on AI and game dev.
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jacobgorm 3 hours ago
I strongly dislike CUDA. Once you have allowed that proprietary cr*p into your C++ codebase, it is very hard to get rid, and you end up with code that is either tied to a single vendor or an #ifdef hell, probably both.

The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually, like in Metal, OpenCL, and D3D12, etc. These days we even have DSLs like Triton that make kernel writing much more ergonomic than anything you would hope to achieve in Rust.

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tombert 2 hours ago
> I strongly dislike CUDA. Once you have allowed that proprietary cr*p

Genuine question...why not just type "crap"? It's not even that much of a curse, but I've never really understood the point of self-censorship. If you don't want to curse then you could just use a non-curse word.

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xbmcuser 54 minutes ago
* is used to give emphasis and show that they are using the word as curse word rather just calling it bad
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lovelearning 2 hours ago
It may be to bypass censorship, rather than self-censorship. Some platforms block or shadowban comments with curse words. Not sure about this platform.
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arcanemachiner 43 minutes ago
HN definitely doesn't give a crap about that word.
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tombert 17 minutes ago
I have written many words far worse than "crap" on this site. I haven't gotten in trouble over it yet.

I do find it a little amusing, because commenters stopped criticizing my cursing the moment I started getting a good chunk of karma here. I remember in 2016 someone criticized me for using the term "shitposting"...I don't think I've gotten that kind of criticism since 2016 though.

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smnplk 26 minutes ago
can confirm, looks like crap is not on a list
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nicwilson 46 minutes ago
Launching kernels manually is an error prone PITA which I believe is the principle reason for CUDA's popularity. Having the compiler give an error when you mess up is a huge benefit. But having the compiler allow you to express "I want to launch this kernel over a grid with these dimensions, with these arguments" as a single expression is where the vast majority of the value comes from.

The having it all in a single file is mostly an artefact of the fact that it is C++, because C++ is single file at a time compilation. In D (which is multiple files in a single compiler invocation) with DCompute (which targets CUDA and OpenCL with upcoming support for Vulkan and Metal), you are required to write the kernels in a separate module, but you get all the benefits of the compiler complaining when you mess up _and_ the expressivity of "launch me this kernel".

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fg137 3 hours ago
> Once you have allowed that proprietary cr*p into your C++ codebase

People have been doing that all the time for every kind of codebase. It's just part of the business. I don't see how it's worth having any emotions or opinions about it. Seems like you are wasting your energy.

Are win32 APIs proprietary? So you decide to use them, use a wrapper/UI framework, or don't develop for Windows. Easy choice.

Developing for embedded devices? So you read the manufacturers manual and implement based on the spec, use some sort of HAL if they are available, or you don't have a job. Even simpler.

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jacobgorm 2 hours ago
CUDA is not an API, CUDA is a language, so you cannot make that comparison.
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esseph 2 hours ago
> The CUDA runtime is a special case of one of the libraries provided by the CUDA Toolkit. The CUDA runtime provides both an API and some language extensions to handle common tasks such as allocating memory, copying data between GPUs and other GPUs or CPUs, and launching kernels. The API components of the CUDA runtime are referred to as the CUDA runtime API.

From: https://docs.nvidia.com/cuda/cuda-programming-guide/01-intro...

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pavon 3 hours ago
> The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually

Isn't that how CUDA code is normally written?

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jacobgorm 2 hours ago
No. CUDA allows you to write all the code in a single file, and uses a preprocessor to split it back out and pass it through separate compilers, one for host and one for device.
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compiler-guy 2 hours ago
This true, but you can write the two separately if you want.

The disadvantages of writing them together are listed in the various parent posts. But some code authors really like the convenience of having the two in the same file.

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melodyogonna 3 hours ago
You could also use Mojo, one language for all targets.
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adgjlsfhk1 2 hours ago
Or julia if you want a much more mature ecosystem.
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patagurbon 55 minutes ago
I highly recommend Julia for (scientific) GPU programming but it would be nice if there was a larger community and/or funding behind the GPU side of things. It has very few core devs for what it is.
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carefree-bob 3 hours ago
I began to lose interest after the acquisition. Have you been following along, are they still going to open source it?
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ecl3ctic 3 hours ago
The Mojo compiler has been open source for over a month now.

And the Mojo standard library has been open source for over a year.

It’s all open source. Go check it out!

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carefree-bob 2 hours ago
Nice, thank you. There is an old python project I've been thinking about converting to Mojo.
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YuechenLi 3 hours ago
I thought they already did and released the compiler source code under Apache 2.0.
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cpill 3 hours ago
yeah, just write a stub/wrapper around it and abstract. it's the classic coupling problem. nothing to do with CUDA
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bigyabai 3 hours ago
Is this satire? D3D12 and Metal aren't any less proprietary than CUDA.
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evaltoken 4 minutes ago
Interesting direction from Nvidia. Anything that makes writing reliable GPU code less painful is definitely a good thing.
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LarsDu88 3 hours ago
In this age of LLM written everything which has softly killed my motivation for learning Rust somewhat, this has revived my interest if not only for the fact the LLMs haven't yet been trained on this yet!
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impulser_ 3 hours ago
LLM don't need to be trained in a library to use it well. It's just Rust which they know well.
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w4yai 3 hours ago
And what prevent you exactly ?

There were humans far superior than you for writting Rust before LLM, now there's a LLM. The only difference is price and time execution.

You get an awesome teacher (LLM) ready to answer all your questions about Rust.

And you still find excuses not to learn it ?

At some point, just realize you've been lazy to learn it and LLMs are just an excuse.

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afavour 2 hours ago
I think OP’s point is that the payoff in learning a new language has diminished in this AI era. You can call that lazy, I’d consider it smart to consider whether you could be doing other, better, things with your time.
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w4yai 2 hours ago
If the sole motivation for learning things are payoff, then sure.
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frogperson 9 minutes ago
the sole motivation is feeding and sheltering my family. in the time BC (before Clankers), rust was a better way to do that.
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manyatoms 3 hours ago
How does this compare to vectorware? (https://www.vectorware.com/blog/)
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LegNeato 2 minutes ago
We are working with them!
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Driftbench 33 minutes ago
Been waiting for something like this. CUDA C++ is a pain; Rust's safety for kernel programming could be a game changer.
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the__alchemist 4 hours ago
I'm looking forward to trying these when they stabilize! I currently use WGPU for graphics, and cudarc for CUDA.

Note: Cuda-oxide is similar to Cudarc's host component, but uses a rust-style kernel dialect. Advantage: Share structs between host and device. Disadvantage: Trading standard Cuda kernels for a new, WIP dialect.

I haven't tried the tile API yet; looking forward to it.

The last time I checked, Cuda Oxide was Linux only, and required Async; these are why I haven't tried it yet.

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embedding-shape 3 hours ago
cudarc been great for me, because it's easy to look up existing examples and references, and it maps 1-to-1 with what I see. I'm already having a tough time with CUDA itself, a dialect of it makes a tad harder to rely on previous work.

Seems more ergonomic in general though, both approaches they share, compared to cudarc, and less build infrastructure and fiddling with environments, which is great.

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bt1a 2 hours ago
Will it then be possible to query TJunc hotspot temps on linux?
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rvz 3 hours ago
First of all, this is a pre-1.0 release that requires a nightly Rust compiler (if you choose the SIMT track with cuda-oxide) so that one is going to be unstable software.

Secondly, When an issue occurs with a kernel or you want to write your own custom kernel in Rust, now we need to diagnose if the problem came from either cuda-oxide (SIMT), Rust's side, CUDA or Tile (If you decide to choose the Tile track).

Another dependency into the list and course everything is open source except CUDA itself. So any issue that happens on the CUDA level, you are forced to wait for them to fix it.

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nicebyte 3 hours ago
what this article tells me is that no one at Nvidia actually cares about this project whatsoever. otherwise, they would have had a person actually write the announcement.
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shmerl 2 hours ago
Nvidia only? Typical.

This is more promising: https://github.com/Rust-GPU/rust-gpu/

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mococa 2 hours ago
AI slop article, how can I trust on this?
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nonmaskable 15 hours ago
[dead]
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ReshamJoshi 14 hours ago
[dead]
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westurner 2 hours ago
[dead]
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mococa 2 hours ago
The world is unsafe
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Xeoncross 2 hours ago
Rust just makes you sign a waiver first.
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dunlin 52 minutes ago
Rust for GPU programming? My CUDA debugging sessions just got a whole lot less painful, hopefully.
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