https://web.archive.org/web/20091124210529/http://eis.ucsc.e...
There's a great contemporary Ars Technica piece by a competitor:
https://arstechnica.com/gaming/2011/01/skynet-meets-the-swar...
As an undergrad I did a project using genetic programming. It was not very successful, but it was a lot of fun.
https://tomisin.space/archive/starcraft-genetic-programming/
Must recently I built out a MMORPG puzzle box thing, I wrote a general game architecture doc but left the specific puzzle design up to Fable. Nobody is actively playing rn but I left it up at bot.willmorrison.net.
It sounds like it might have been actually played in real time, which would be very important to distinguish.
I have recently seen other harnesses letting agents play real-time games in what seems like discrete time slices, turning eg Portal into something turn-based https://www.youtube.com/watch?v=ruuGXFAmiOE
For agent harness I did Claude Code, Codex, Grok Build. This was primarily a cost driven decision — I have a lot of free tokens and I didn't want to pay API prices for this.
For game harness I used minimal BW-API issue command and get observation apis as tools. I felt this was the most fair way to do it on my small scale.
In the future I would like to integrate code mode and multiple games/I think if it was a best of 5 where each agent could learn from its past games and build its own automations over time that would be much more interesting.
AlphaStar won a showmatch against TLO. TLO was never one of the strongest players in the world. He had been retired for over three years by the time of the match. Google set the rule that their system would have human-like mechanics, but it played several times faster than any human, never issued a wasted action, had a reaction time of single-digit milliseconds, issued commands with perfect accuracy using an API, and could see the entire map at once.
It was later released to the open ladder with more human-level mechanics. Even strong amateurs regularly trounced it. I have beaten it myself. It was strong, but not even close to the level of the strongest human players.
Even the cheater version would have lost handily to Serral or any other world champion.
(It apparently beat MaNa as well as TLO, but those matches were never released to my knowledge. I see no reason to assume Google cheated less flagrantly in private than it did in public.)
I love StarCraft. I started playing it right from the beginning, most of my friends right now are from that era. I literally met people that have spread to almost every continent when I was in my early teens. We played at internet cafes and did not have access to the internet, that was priced differently...
I miss those days so much.
Everybody was from a different background back then, and nobody was anything other than a guy that plays StaCraft at the cybercafe... And now, we are in our 40's and I know Math teachers, history teachers, oil rig operators, software programmers, professional gamers, lawyers and more... hahah So crazy to think about it... and I know them, we talk, what a world.
My first time playing StarCraft was at summer camp around a decade after it came out.
All the smartest people played it so I wanted to too. Great decision, I have been continually impressed with the people who StarCraft introduced me to.