You can get some royalty fee's reduced by launching on Epic Games Store but that's it.
Most Unreal Engine games are distributed by Steam.
ALSO, fun fact while we're here.. to display the Unreal Engine logo on startup you're supposed to ask Epic Games for permission; but since it's the default project splash screen (meant to be replaced) people just assume that they want the publicity and that it's part of using the engine- Epic doesn't feel like enforcing this because they don't see the point.
So, feel free to remove it, and if you see it, just know that the developers very likely didn't read the agreement they signed when they started using the Engine :)
Source: the last unreal engine technical advisory board in Stockholm; I too didn't read this from the agreement ...
This is Art.
Sidequest to sweep 10 mines.
Achievement after sweeping 5 mines
The yellow diamond is nice but what if I don't notice the diamond? I need a colored scent trail leading from my cursor to the yellow diamond, and a pinging noise when my cursor is near a mine
Mocapped mines
Jack Quaid
$70
- Checkpoints after each mine
- DLC for rounded corners
I mean, it doesn't last very long without something else going on, but there is a reason.
Worked?
The game takes a very long time to load. This is funny, but not desirable in an actual game.
There is voiceover dialogue as you start. You can listen to it, but at some point you'll want to start playing the game.
There is an indicator telling you which square to clear next. I ignored this for several reasons:
- I want to know if you're compelled to follow it (you aren't);
- It's pointing to the wrong square;¹
- Following it would defeat the entire purpose of playing the game.
Dialogue continues as you play. But you can't listen to it because your mind is occupied. Following the indicator would solve that problem...
¹ There is a game you can find called Hexcells that is supposed to be an "improved" version of minesweeper. The "improvements" are two:
1. It's a hex grid, not a square grid.
2. In general, there is only one hex known to be clear at any given time. This means that the structure of the game is that you mindlessly reveal whichever tile you just gained information about rather than suffering under any obligation to think about what you can tell from the board.
I'm not sure why this was supposed to be an improvement; the only effect is to remove the entire puzzle aspect from a puzzle game. But hey, Steam reviews are "overwhelmingly positive". https://store.steampowered.com/app/265890/Hexcells/
In unrealistic fashion, you can in fact mash through the license logos once you load in. So thr game itself doesn't actually take long at all to boot up on a technical level; the delays were a design choice.
I was expecting it to open up on some WW2 style battlefield with smoke and explosions, but this was better.
Maybe lean into some of the metal gear solid dialogue by having a long back and forth about "What's a mine?" "What do you mean 'mark a mine'?" "How do I know when I'm done?" etc.
Here is the forest temple video which is a short sample of what to expect: https://youtu.be/KC656o7_zVk
"X... button?"
"Focus, Sweeper! Sweeper? SWEEPEEEER!"