BTW, did you hear yet NV is stopping production for the 5090 RTX line? - the replacement chip will be 50% the size and transistors.
Then we got GPUs to say "This thing is closer to a CPU by now".
Then those were recoined into GPGPU, as in general purpose GPU, when CUDA became an important feature and again to say "This thing is closer to a CPU by now".
Specifically because it did transformation and lighting calcs in (non-programmable until GeForce 3) hardware, instead of in software on the main CPU.
Yes, NVIDIA made 3D accelerators before the GeForce line. I have many of them in my collection. But (IIRC) it did not market them as “GPUs”. That term wasn’t really used yet.
I think the term you're looking for is fixed-function hardware.
The NV1 and other cards before the GF256 did accelerated drawing and geometry raster but lighting and transformations were done on the CPU in main memory then transferred to VRAM and rasterized.
Even if the GF256 had say the same texel output performance as a TNT2, the T&L running on the GPU would allow for more complex scenes at higher frame rates than a TNT2 doing T&L on the CPU. The GF256 also had better raster performance so for many games it was just a "free" performance upgrade over a TNT2.
[1] https://www.nvidia.com/en-us/drivers/linux-readme-install/
Funny, though, that when Doom3 was actually released in 2004 a GF3 wouldn't come anywhere close to playing it at an acceptable framerate (a GeForce 6800 was what you wanted for it in those days).