EA is shutting down BioWare
262 points by aaronbrethorst 3 hours ago | 149 comments

mandevil 57 minutes ago
As always, the Onion nailed it perfectly long ago:

https://theonion.com/anthem-developers-assure-players-whiteb...

'“We know the thousands of customers who pre-ordered Anthem have some concerns, but we are confident this collection of words scrawled on a conference room board will be a revolutionary third-person shooter experience when released at the end of the week,” said director Jonathan Warner, who shared a progress update with players by sending out a screenshot of an email chain that ended with an agreement to call the game Anthem.'

https://theonion.com/people-criticizing-anthem-don-t-underst...

"Stop complaining and attacking studios just because a game isn’t everything you want. Developers put too much stock in making games enjoyable and playable as it is. Planning to make something as profitable as Anthem was supposed to be and is a huge undertaking, so at least give them credit for trying. BioWare had 18 months to build a game that would sell millions of copies based on the goodwill they built up, and they hit it out of the park. You may not understand Q4 projections, but they do. Anthem is a game that exists and is funding [EA] CEO bonuses, and by that measure, it’s been a huge success."

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aresant 2 hours ago
BioWare shutting down is sad, but it’s really a classic ship of theseus situation.

There are a handful of notables still there but the majority of the teams that made the classic Baldur’s Gate, KOTOR, and Mass Effect disappeared a long time ago through natural turnover and a couple of brutal rounds of layoffs.

The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.

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so-gala-massey 12 minutes ago
BG1 & 2 were clearly labors of love. You could feel it in the game play. But the 90s were a different time before gazillion dollar budgets and expectations.
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AlexandrB 5 minutes ago
I think the best way to keep quality up is to stay small. Supergiant Games is a great example of this approach. Once you have a massive publisher and expectations to ship AAA (or, heaven forbid, AAAA) games it's usually just a matter of time.
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Hamuko 60 minutes ago
Is the talent not vanishing backed up by data? The gaming industry has always been an extremely brutal industry, and I wouldn't be surprised if the low wages, long hours and zero job security permanently burn out some of the talent.
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aresant 46 minutes ago
I don't have inside knowledge but have followed Bioware (given how many of their games live rent free in my head)

1 - 2017 they cut from 500 -> ~350

2 - 2023 went from 350 -> 200 that included a bunch of very senior people including the OG writer of Baldur's gate Lukas Kristjanson

3 - Early '24 cut down to 100 skeleton crew as the writing on the wall for DA Veilguard sales materialized (sold about 1.5m vs 3m projected)

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ramesh31 2 hours ago
>The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.

This is generally the case in the games industry. Great dev teams seem to function more like bands than companies. For however you feel about the latest iterations, the first Call of Duty was an absolute revelation to the FPS genre that we never would have gotten without the EA firing of the MoH team.

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da_chicken 2 hours ago
That is true, but by that logic EA ought to have stopped being a completely awful around 15 years ago. It's especially egregious when you consider why Electronic Arts was founded. Activision's origin and reputation when they were bought out are similarly dark.

The analogy would be more easier to swallow if it wasn't always used as a mask for enshittification.

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nemomarx 57 minutes ago
There's no rule that says it has to be a positive or negative change overall, just that the people involved are always changing. if they had found the right new talent bioware could have pulled it off too maybe, it just wouldn't be the original bioware either way
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slg 2 hours ago
One of the notable ways BioWare pushed the industry forward was the ability for the player to initiate a romance storyline with any one of a variety of in game characters. That often included the option of romancing characters of the same gender. I point this out because the Saudi Investment Fund bought EA a couple months back and they obviously have very strong opinions on those sorts of relationships. Are these two connected? I don't know, there are plenty of other potential reasons to close a studio, so probably not. But these are now the sort of questions we have to ask ourselves anytime EA makes a decision like this.
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flumpcakes 2 hours ago
I'm going to hazard a guess and suggest that the Saudi Investment Fund is invested in many things that would not be considered polite in Saudi society.
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slg 25 minutes ago
Sure, but when one of these investments makes moves that, perhaps coincidentally, make them more polite in Saudi society, it brings up questions regarding the motivation in a way it wouldn't for some other owner.
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pixelpoet 47 minutes ago
I got married in Ultima 7.
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slg 31 minutes ago
There's a reason I used the admittedly nebulous phrase "pushed the industry forward" rather than a simpler "introduced" or "invented". BioWare was certainly not the first with this sort of thing, but they popularized it and it was clearly impactful to a bunch of people. For example, you can hear about the impact directly from the mouths of some of BioWare's former employees. [1]

[1] - https://blog.bioware.com/2022/07/15/bioware-developer-story-...

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Razengan 18 minutes ago
Richard Garriott is getting Ultima back next year btw: https://www.youtube.com/watch?v=2El7VtPuSzs
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pixelpoet 3 minutes ago
Yes, I heard about that too! I really hope he does at least one more truly great Ultima, and he can name his price as long as it really is a proper spiritual Ultima 7 / Ultima Online successor.
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pinevale 59 minutes ago
BioWare hasn't published a successful game in a very long time. Their last releases were Anthem (2019) and DA: Veilguard (2024), both of which tapped into the studio's reputation but underperformed in the long haul. Veilguard was also so "meh" against the backdrop of Baldur's Gate 3 that it probably harmed the brand and the franchise more than if it never came out.

They basically used to make amazing games in the 2000s and never quite lived up to that reputation again. Whether the acquisition by EA was the cause or the symptom of the decline, I don't know.

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santoshalper 57 minutes ago
Don't forget ME:Andromeda (2017). The truth is that it has been almost 15 years since Bioware made an even arguably great game.
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ToucanLoucan 46 minutes ago
Andromeda had a lot of good in it, tbf. Their big mistake there IMO was hard-resetting the universe the way they did. Like I was excited for more mass effect but I fell off that game so hard. Mechanically it was solid but I just… didn’t care.

Anthem frankly killed them. A live service looter shooter which were already out of vogue by the time it was released. Obviously made by marketing entirely, no soul whatsoever. They never recovered from it.

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LaurensBER 18 minutes ago
> Mechanically it was solid but I just… didn’t care.

This is a great summary of the entire issue with the game.

I really tried to like it but it didn't inspire any enthusiasm. I didn't really care for the plot, the stakes seemed so low compared to the previous title and none of the races/planets really scratched that explore itch.

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krabizzwainch 32 minutes ago
I will always defend Andromeda as not being as bad as everyone said. I enjoy going back and playing it, and they were a few better writers away from having a really good game. I cared more about the Irish redhead copilot than about any one of the actual companions.
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swiftcoder 26 minutes ago
> I cared more about the Irish redhead copilot than about any one of the actual companions

This squares with Joker being a fan-favourite character in the main trilogy

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taurath 44 minutes ago
Though I think that will absolutely be a factor in future releases for EA for the reason you describe, I think the larger factor was that Bioware wasn't able to succeed in pushing out games that sold well enough, and that is not necessarily entirely on the studio.

AAA games in general have been having massive problems with over-management, where you have hundreds of stakeholders for a game. The second there is proven money in a franchise, massive structures of managers start to meddle in everything, demand day and date release promises, and get involved in everything from creative direction to engineering to resourcing. You end up with thousands of people in the credits for games made by a team of 100 artists and programmers.

The same thing has been happening to big budget movies and prestige TV shows, to the point that everything becomes this sort of neoliberal corporate soup that reflects the culture of the company. Game studios become victims of their own success. In the same way enterprise software becomes consultant feature slop soup, media becomes focus grouped appeals-to-no-one ultra high production value shovelware.

Creative studios stop producing art or meaningful experiences and start producing content.

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AlexandrB 29 minutes ago
This is a reach. Not because the Saudis don't want to influence the direction of games, but because Bioware has had such a run of embarrassing flops over the past decade that I'm surprised they stuck around this long. Peak Bioware was probably Mass Effect 2 and it's all been downhill from there.
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maxlin 48 minutes ago
[flagged]
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john_strinlai 43 minutes ago
>take away bandwidth needed for more important things

in a game that already has romance options, adding a same sex romance option is not taking away bandwidth. and i cannot imagine how it would "soil" an entire franchise. just don't choose the same sex romance option if you don't want to. easy.

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collingreen 4 minutes ago
They aren't confused about how difficult it is to avoid same sex options in game. They spelled it out clearly - they decided "mainstream appeal" should not even bring up the option and doing so is probably pressure from people they don't like ("activists").

Karens aren't misunderstanding how to mind their own business or live-and-let-live; they are trying to enforce what they see as (or wish were) social norms and don't give a damn about the perspective of the folks on the receiving end of their chirping.

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ainch 45 minutes ago
Not sure what what specific claim you're making. Do you think gay romance 'soiled' Mass Effect?
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swiftcoder 24 minutes ago
You know, the neutering of same-sex romances in ME: 2 (due to an extended right media campaign), is one of the most universally decried changes, in a game that was otherwise considered an improvement on the formula
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hbn 6 minutes ago
Damn, I have a buddy who works for them, he was working on the new Mass Effect. He just lost his mom very quickly a few months ago too.

He hosted a friend and I end of last year and gave us a tour of their offices in Vancouver. Hits close to home.

I had never played any Bioware games but after that trip it inspired me to finally get around to playing through the Dragon Age series, and I marathoned them all over the next few months. It wasn't hard to see the very steep decline in quality. Which is unfortunate cause they definitely had a lot of talent but were being sabotaged internally from executives jerking them around with trend chasing (for as bad as Veilguard was, it's surprising they cobbled something together that's at least somewhat cohesive when it was going back and forth between a single player and multiplayer game), as well as people being put in charge of major creative decisions that clearly had not earned that role.

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JohnMakin 2 hours ago
I am still extremely bitter about how BioWare, in my opinion, ruined the dragon age franchise. While not "truly" turn based, dragon age origins and dragon age 2 had the spirit of it, and felt like a party-based tactical RPG. Then out of nowhere, the studio decided to abandon that with inquisition and turn it into an action/adventure style of game. I had never really been so bitterly disappointed with a game release.

After that I knew they were done. ME3 was the last good game they released, imo.

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LinXitoW 5 minutes ago
Ironically, the gameplay is what meant I only managed to get through DAO and DA2 with a bunch of cheats. Realtime with pause is a horrible monstrosity. It combines the worst parts of action and turn based.

Veilguard was my favority gameplay wise, but the writing... well you know.

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unsnap_biceps 2 hours ago
They wiffed on ME3's ending.
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ishouldbework 2 hours ago
At least you can pick the color filter to apply to the ending.
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xen0 60 minutes ago
To be fair, ME3's ending was doomed before that game started.

I'd place it around the start of ME2.

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rl3 49 minutes ago
ME2's ending was just terrible. The boss fight was ridiculously cheesy.

In contrast, ME1's ending may have well been a master class in game cinematography and writing.

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jasomill 20 minutes ago
The entirety of Mass Effect 1 was a master class in writing, from the opening cinematic to the ending credits, that more than made up for somewhat janky (though nevertheless entertaining) gameplay.
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xen0 14 minutes ago
Much of ME2's story is terrible (some of the side character stuff is delightful, but the 'main quest' is a train wreck).

My point was that ME3 was doomed because ME2 utterly failed at bridging the gap between the strong start of an epic that was ME1 and what should be the conclusion that was to be ME3.

In fact 'fail' may be generous. I don't think it even 'tried'.

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iugtmkbdfil834 26 minutes ago
True.. it is genuinely hard to deliver on that kind of a build up.
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autoexec 33 minutes ago
The studio's biggest sin came before that when they used DLC to paywall off major parts of the story. Anyone who didn't fork over even more of their cash got an incomplete game and a plot that made no sense.
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nfw2 2 hours ago
they could go from infamously bad ending to one of most creative endings ever by just saying indoctrination theory is correct
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gambiting 54 minutes ago
I might be in minority but I really enjoyed both Inquisition and Veilguard.
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taurath 37 minutes ago
I thought Inquisition was quite enjoyable but clearly showing EA's management structure and the story of the game's development and decision chains. It won GOTYs for a good reason because they really did take a huge swing at a massive world and for the most part they succeeded.

Veilguard was very poorly marketed to appeal to a neoliberal crowd as if the characters and identity was the primary draw rather than the core story themes (Wizards v Templars, Societal Order vs Individual Freedom, the capacity for evil and corruption of either side) and the world which was fascinating. I love me some inclusion and well crafted characters, but the focus on it to the exclusion of all else as a queer person it gave me the same ick as a corporate float at a pride parade.

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cjk 34 minutes ago
I enjoyed Inquisition and couldn’t stand Veilguard. But I also never played any of the earlier DA games.
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bigstrat2003 58 minutes ago
IMO the last good game they released was DA:O. ME2 was such a let down, with them removing the RPG elements from the gameplay and the main story being a mess which railroaded you into working with Cerberus. ME3 was even worse. While it's sad to see Bioware go, they haven't been making good games in quite a long time.
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esseph 2 hours ago
When Dragon Age 2 came out, Bioware was still running things day-to-day.

By the time of the next Dragon Age game, EA was deep in making decisions.

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AdmiralAsshat 2 hours ago
It's not like no one saw this coming. Here's a comic from nine years ago:

https://www.reddit.com/r/gaming/comments/7cxz4a/eas_graveyar...

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autoexec 28 minutes ago
For those without reddit accounts, here's an accessible link to that page at old.reddit.com

https://web.archive.org/web/20230610092047/https://old.reddi...

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john_strinlai 2 hours ago
i enjoyed this comic, similar in theme, posted today:

https://www.reddit.com/media?url=https%3A%2F%2Fcf.preview.re...

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kobalsky 2 hours ago
Talent in western game studios just can't shake the startup mode. Try get a hit, try to get bought, cash out, run away.

Blizzard seemed to defy the stereotype but it died a long time ago, it's just a husk.

The contrast with japanese game studios is impressive.

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the__alchemist 2 hours ago
*US game studios. Continental Europe has been continuing to put out masterpieces. (Many countries: Poland, Croatia, Czechia, France, etc)
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flumpcakes 2 hours ago
Why do you think that is? What would you consider a European masterpiece? And what would you consider something that falls short from outside Europe?
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the__alchemist 46 minutes ago
European masterpieces, recentish:

  - Talos Principle 2
  - Expedition 33
  - KCD2
  - Anything by Arcane
  - Anything by CDPR
  - 007 Last light / Hitman
  - Blue Prince
This is subject to taste, but the games I've been personally enjoying the most are almost all European. US games are comparatively mediocre. I don't have an explanation; only this observation. I was startled when noticing it.

Most recently, I'm loving Order of the Sinking Star, and that's from a US team. There's hope!

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flumpcakes 33 minutes ago
> Order of the Sinking Star

I was going to mention this game as a counter point but then realised that if I am doing that it's kind of the exception that proves the rule.

I do wonder why this is, perhaps there's more money in the US to build bigger games with bigger teams and you just get the 'too many cooks in the kitchen' syndrome.

I must admit most AAA games from the US over the last decade have been underwhelming for me.

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kridsdale1 35 minutes ago
Baldurs Gate 3 was made in Europe!
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AlexandrB 24 minutes ago
The US gaming industry has serious Hollywood envy. There's a constant push to make games "cinematic" and put big name actors in leading roles. This not only bloats budgets but results in barely-interactive monstrosities where gameplay is just a bridge between long, non-interactive cutscenes.

It's ironic because Hollywood is not doing too well at the moment.

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autoexec 2 minutes ago
I like "cinematic" games, and have never had a problem with long cutscenes as long as they told a good story. Games are a great medium for storytelling and cutscenes are better than delivering plot strictly by having players hunt for thousands of short snippets of text.

I'm far less impressed with big name actors and that seems like a massive waste of money. As long as the acting is good, and the voices are obnoxious, I don't care who the actor is. People might see a movie just because it has an actor they like in it, but I don't think that carries over too well to games.

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rossvor 46 minutes ago
If we are sticking to the CRPG theme. Then the Witcher 3 and Divinity: OG 2, BG3 and Disco Elysium would be the obvious choices. If you told me in beginning of 2010s all of the future hits in this genre will come out outside of US and Bioware/Obsidian will fade away, I would be quite surprised (but maybe shouldn't have, considering their owners and financial situations)
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charm137 13 minutes ago
As many have mentioned, BG3, CDPR's Witcher and Cyberpunk 2077 franchise, Remedy's Control / Alan Wake franchise (both original IPs) to name just a few. DICE (within EA) comes from Sweden and it's responsible for EA's core Frostbite engine alongside its Battlefield franchise.

I cannot point to the reasons as to why. Many of these teams are global teams - so a lot of the same problems apply: marketing costs/timelines, release-time crunch etc. The one difference I can point to is that perhaps executive payouts are not overly dependent on total shareholder returns.

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mcmcmc 57 minutes ago
The Kingdom Come: Deliverance games from Warhorse Studios and the Witcher franchise from CD Projekt Red (both Polish) are excellent and have won a ton of awards

Lots of non EU games fall short, including several mentioned in this thread, e.g. Anthem

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antiframe 26 minutes ago
> The Kingdom Come: Deliverance games from Warhorse Studios and the Witcher franchise from CD Projekt Red (both Polish)

Warhorse Studios is Czech; Slavs are not all alike.

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4dregress 38 minutes ago
The Witcher 3, Any GTA game
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santoshalper 56 minutes ago
CDPR is probably the flagship studio in Europe. Interestingly, they are probably the modern studio that most resembles Bioware in the 2000's.
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izacus 46 minutes ago
Warhorse studios as well. Rebel Wolves. Machine Games. IO interactive.

The list is rather long.

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Henchman21 31 minutes ago
Valheim, Enshrouded. Each sit at the peak of the genre, IMO.
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loosescrews 2 hours ago
Bioware had a string of hits before EA bought them.
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ErneX 2 hours ago
They lost their way when the doctors left.
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esseph 2 hours ago
Probably one of the best game studios ever, IMO.

(In no certain order)

- Baldur's Gate

- Baldur's Gate II: Shadows of Amn

- Neverwinter Nights

- Star Wars: Knights of the Old Republic

- Star Wars: The Old Republic

- Jade Empire

- Mass Effect

- Mass Effect 2

- Mass Effect 3

- MDK2

- Dragon Age Origins

- Dragon Age II

- Dragon Age: Inquisition

https://en.wikipedia.org/wiki/BioWare

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4dregress 37 minutes ago
I really enjoyed Neverwinter Knights 2.
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uberman 35 minutes ago
... and then EA purchased them and forced the frostbyte engine and release cadence expectations and mechanics that worked for FIFA Ultimate Team.
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Insanity 2 hours ago
Blizzard is owned by MSFT now, so it did get bought out (back in 2022). So it fits the 'startup mode' model that I _think_ you're trying to say?

There's other studios that similar to Blizzard didn't get bought out early and published multiple hit games, like Insomniac Games.

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anthonypasq 21 minutes ago
Blizzard has not been independent since 1994, but people on the internet love picking some arbitrary point in time when "Blizzard died" when in reality the timeline and quality of their releases has almost zero correlation with who they were owned by at the time.
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bigstrat2003 57 minutes ago
Blizzard effectively got bought out when they merged with Activision. It wasn't technically a buyout, but Blizzard quality was never the same after that.
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goolz 24 minutes ago
Yep, and all these years later, we have lost so much. It may seem like such a small thing, but losing real GMs in WoW makes me really sad.
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anthonypasq 22 minutes ago
Blizzard has not been independent since 1994, but people on the internet love picking some arbitrary point in time when "Blizzard died" when in reality the timeline and quality of their releases has almost zero correlation with who they were owned by at the time.
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Henchman21 29 minutes ago
WoW Forever seems like they're at least attempting to try for the brass ring again. But it has such a "been there, done that" feel that I suspect its more to capture revenue from a new generation.
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WithinReason 2 hours ago
The makers of Baldur's Gate, Star Wars: Knights of the Old Republic, Neverwinter Nights, Mass Effect, Dragon Age: Origins.

Sad, even though BioWare was dead already.

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0cf8612b2e1e 2 hours ago
Check the release dates on those games.
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santoshalper 55 minutes ago
No doubt. It's been a very long time since Bioware was a great studio.
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uberman 33 minutes ago
Check the release dates of their best games against the date of purchase by EA and then compare everything after than to everything before that.
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LarsDu88 2 hours ago
Let us not forget MDK2
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wellthisisgreat 2 hours ago
MDK, MDK2 are truly like nothing else out there.

Art

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flumpcakes 2 hours ago
Those games are so weird but stylishly alluring. I remember buying a big box of MDK and playing through the game in probably a day or two.
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newsclues 2 hours ago
Also Anthem!
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rubayeet 31 minutes ago
As someone who spent so much time in the universe of Mass Effect / Dragon Age, this is hard. I am almost grieving. The latest games of those franchises (Andromeda and Veilguard) could not live up to the expectations. They deserved a better ending.

I wish I had never seen the new ME teaser / trailer [1] out 5 years ago.

[1] https://www.youtube.com/watch?v=Lg-Ctg6k_Ao&vl=en

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everdrive 2 hours ago
It's the new hot business model. Buy a very successful studio then liquidate it.
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mosura 2 hours ago
Bioware have not been very successful for a very long time.

Even in the good times their ability to create (and hide) black holes was prodigious.

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Crusoe123 2 hours ago
For EA this is modus operandi for a long time. I remember them buying the likes of Bullfrog, Westwood back in the 90s and then shutting them down a few years later.
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HelloMcFly 2 hours ago
Bioware hasn't been very successful - creatively or economically - in some time. I loved their heyday more than most, but they're far from what they once were.
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mardef 2 hours ago
The people who made everything we loved from BioWare left more than a decade ago.

BioWare, in the last 12 years, has released: Mass Effect: Andromeda, Dragon Age: Veilguard, and Anthem.

It's still painful to see the studio go away, but I sadly agree.

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Agentlien 57 minutes ago
I was at another EA studio when BioWare released Andromeda and Anthem. Got to play an early closed beta of Anthem, heard lots of details about Andromeda's development as it was happening. As a huge fan of their games it felt crazy and very sad.

However, The Veilguard to me was amazing. I loved that game and it's my favorite Dragon Age.

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HelloMcFly 48 minutes ago
[dead]
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angrydev 2 hours ago
EA bought Bioware 19 years ago. Are you saying this was their strategy for two decades?
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anthonypasq 20 minutes ago
cmon man, dont let facts get in the way of a narrative. just let gamers whine in peace
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ex-aws-dude 40 minutes ago
You could not be more wrong

They were purchased decades ago

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philipallstar 46 minutes ago
The good news is that Dragon Age: The Veilguard was made by, and for, modern audiences. The bad news is it sunk the company alongside Anthem.
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trentnix 43 minutes ago
"modern audiences"

I can't help but read that in the Critical Drinker's voice.

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philipallstar 5 minutes ago
My favourite translation of the Bible is THE MESSAGE.
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glimshe 2 hours ago
One of my favorite game companies ever. But it had already been "shut down" in practice after the acquisition.
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eterm 2 hours ago
Yes, the mourning for the company that made KOTOR and NWN was done years ago, it's effectively a completely different company now that's shutting down.
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vkou 2 hours ago
It wasn't shut down after the acqusiition, it's been dead and just shambling along as a zombie for nearly two decades.

The last impressive things they shipped were Mass Effect and DA:O. That was 19 and 17 years ago.

Everything since has been trend-chasing and running on creative fumes.

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sys32768 40 minutes ago
I am grateful they released the Mass Effect Legendary Edition, which was a sort of penance for Mass Effect Andromeda.

Speaking of Andromeda, I still rewatch videogamedunkey's hilarious review of it titled Mess Effect: https://www.youtube.com/watch?v=QDjci1ODoBs

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barbazoo 2 hours ago
> The company is also laying off around 400 staffers, Bloomberg reports, including around 50 at BioWare. The changes follow EA being taken private by an investor group led by Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners in a $55 billion deal that closed in August.

Never thought that Saudi Arabia’s Public Investment Fund would shutdown the company that created so many childhood memories.

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science4sail 2 hours ago
Sic transit gloria mundi.

I think that a lot of Bioware fans just had nostalgia though - their recent work doesn't seem to have been as well received as their franchise initiator games.

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Night_Thastus 2 hours ago
Bioware has been dead for over a decade. What we have now has just been wearing its name. Honestly best to just let it go.
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random_cat_8745 53 minutes ago
I gasped at the news but in retrospect, I'm not surprised... but as a huge Dragon Age fan, I had a bit of hope of a new Dragon Age game. This is a sad day.
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jasomill 28 minutes ago
Hopefully this opens the door for EA to sell off the Mass Effect IP to a company that's interested in making something other than a live service game.
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swiftcoder 19 minutes ago
Fingers crossed, but it's weirdly uncommon in the games industry.

Apart from whatever the hell happened with Bungie's many changes of ownership, I can't think of many beloved franchises that have been successfully transitioned to new ownership...

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Lerc 57 minutes ago
May all of those developers go off to create their own IP and, in turn, get acquired by EA.

It's like the cluttered overgrown forest that periodicly burns down to create space for new life.

EA is like a landowner who does no maintenance but loves to buy things that have been maintained because they look so good.

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AmazingEveryDay 54 minutes ago
The EA I remember was Racing Destruction Set, Pinball Construction Set, great stuff, lots of freeform playtime. Did they continue releasing that kind of stuff? Yeah I haven't kept up.
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humanlion87 2 hours ago
Really loved Jade Empire and Mass Effect. But they had lost their touch quite some time ago. Not surprised this was coming
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wildpeaks 41 minutes ago
Even if it was a long time coming, especially after Veilguard, the loss of a legendary studio is always sad.
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aghuang 40 minutes ago
Always played BioWare's games including Mass Effect.

Such as shame.

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ReptileMan 2 hours ago
Their last really good game was Dragon Age: Origins. It is nice that they put the studio out of its misery.
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Mr_Eri_Atlov 2 hours ago
Knights of the Old Republic will forever be one of my favorite games

RIP to an amazing creative group

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akimbostrawman 56 minutes ago
>RIP to an amazing creative group

i can assure you that the original amazing group has been gone for over a decade. modern bioware has only been good at dragging someone else's legacy through the mud.

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nozzlegear 2 hours ago
I know it's not Bioware, but Kreia from Kotor 2 is still one of my favorite characters from any video game franchise. I wish I could experience those games for the first time again, but as an adult.
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Henchman21 27 minutes ago
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make3 2 hours ago
maybe obvious, but Baldur's Gate 3 is really that level (or better) of a game (recommendation)
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serf 2 hours ago
game to game, sure. story to story, I disagree.

kotor was one of the first interactive media franchises to showcase that era in the Star Wars universe, and it was an era that's radically different than anything in the movies.

bg3 is a typical DnD setting + sex + lovecraftian elements and flayers sitting in for beholders to spice it up; and they were only there because during dev-time lovecraft was a huge gaming trend.

don't get me wrong; I love both of them, but the BG3 story was the one that ended up feeling like -- for me -- something that would have been a modpack for Neverwinter Nights.

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shoobiedoo 23 minutes ago
Likewise. The bg3 story felt like a very long, strung out and milked dry "you have sickness x, go the hospital and figure out a treatment" level of depth
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panzagl 2 hours ago
> they were only there because during dev-time lovecraft was a huge gaming trend.

I guess you have the edition of Deities and Demigods where they were cut...

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ninininino 2 hours ago
In some ways yes, in some ways no.

To me at least, somehow KOTOR and KOTOR 2 made me care more about the characters and story than BG3.

BG3 has better systems and combat and gear and such, but for many the worldbuilding, story, quests and such of KOTOR have yet to be beaten. Bastia Shan, Carth Onasi, Visas Marr, HK47.

The story of Revan and its twists.

Perhaps its just nostalgia and many KOTOR fans having been at an earlier age when they played those Bioware games compared to DOS 2 and BG3 though. Maybe people who were teenagers playing Larian games feel as attached to the characters and story as those of us who were teens in KOTOR's heyday did.

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Mr_Eri_Atlov 2 hours ago
Oh it definitely is, but I played KOTOR dozens of times as a kid
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ndesaulniers 2 hours ago
Many great memories of KOTOR, Jade Empire, Mass Effect. RIP
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gfosco 15 minutes ago
HN commentary on the matter is so different than elsewhere, but I cannot consider the discussion of a higher quality when it completely avoids the obvious stuff right in front of your face. Read the entire comment list, and not a single mention of the forced diversity and wokeness, trans-nonsense that has been injected into the games, which has absolutely turned off the entire audience.
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wolvoleo 21 minutes ago
Scummy EA. They really ruin the industry. They kill all the good stuff and promote the crappy yearly FIFA crap.
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shevy-java 59 minutes ago
People kind of predicted this, didn't they?

I guess in a way it was unavoidable. Still sad though.

I miss many great companies of the 1990s.

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AtNightWeCode 2 hours ago
One of the few corps I applied for a job at that did not even reply. Also known for being a bit of a crappy employer as well even long before EA bought them. Many other studios was also out of line back then to be fair.
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walrus01 2 hours ago
This comes not long after Sony basically killed Bungie. Destiny 2 is "done", and Marathon has an extremely low player count and is in the process of dying.
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ErneX 2 hours ago
Destiny will go on.
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serf 2 hours ago
by necessity of Marathon having turned out to be a flop.
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ErneX 35 minutes ago
Yeah it did not do well, but it’s my favourite game of the year so far.
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koziserek 2 hours ago
They wrote on the flipboard: If GTA6 online next month... We'd better shut down the company
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seattle_spring 2 hours ago
End of an era, but the writing has been on the wall for a while now.
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underlipton 34 minutes ago
There are dozens of better sites to use for something like this than Verge. They have horrid policies with regards to displaying sources, and put half their articles behind a paywall. At least use an archive service.

https://archive.is/ZUR5H

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bluefirebrand 2 hours ago
Bioware hasn't released a good game in over a decade, and Anthem was a low point for the entire game industry imo

I'm honestly surprised they lasted this long. Sad to see them go but only because they should have been way better

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indy 2 hours ago
Exactly, the Bioware that people love hasn't existed for a long time
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squidmaster 2 hours ago
[dead]
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akimbostrawman 55 minutes ago
Veilguard made Anthem look competent and fun
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akimbostrawman 58 minutes ago
good day for gamers, bioware has been dead for a decade so it can finally rest in peace.
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r0ckarong 2 hours ago
Another victim of EA. Bought, ruined, buried.
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gazpachotron 2 hours ago
[dead]
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jdw64 2 hours ago
[dead]
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2OEH8eoCRo0 2 hours ago
The studio behind masterpieces like Dragon Age Veilguard and Mass Effect Andromeda? Sad day
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izacus 45 minutes ago
I believe you forgot the massive hit that was Anthem.
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baal80spam 2 hours ago
You forgot /s, right?

Anyway - good riddance.

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rjh29 2 hours ago
For a site with users supposedly more intelligent than Reddit, HN's inability to detect sarcasm (or any kind of nuance) is always amusing.
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2OEH8eoCRo0 2 hours ago
I thought it was so obvious as to be insulting to readers to include it.
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dude250711 59 minutes ago
I a bit like scent trail or yellow paint, isn't it.
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TheRealPomax 57 minutes ago
You mean Saudi Arabia is shutting down Bioware?
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