The HTML-in-Canvas API origin trial
30 points by andrewstuart 13 hours ago | 10 comments
dvh 2 hours ago
Wouldn't it make more logical sense to add canvas to html elements? I.e. checkbox.getContext("2d").fillRect(...)
replyprathje 38 minutes ago
I would use it to render HTML elements such as inputs or a website in videos. Even though HTML is powerful the control over every pixel is important for high quality videos.
replyavaer 2 hours ago
Back in the WebVR days the sentiment was we can never do this because security.
replyIn my experience with standards bodies/Chrome, anything outside of the owning company's product goals is "no, because security", and then then they flip-flop on that when the browser feature becomes a dependency for something an internal team is working on (which happened many times with WebVR, now WebXR).
So I'm curious what is Google working on that has this as a dependency, now that they've 180'd on it?
bawolff 40 minutes ago
"Security" is usually not a binary, but how much money you are willing to spend to figure out a way to do it securely. It shouldn't be surprising that chrome spends more resources on things that have a business case than things that do not.
replythomasikzelf 2 hours ago
This had to do with leaking privacy sensitive information such as visited links by reading back pixels from a rendered <a>. They fixed this with a concept they call "read-back-allowed rendering"
reply
Related bunch of comments from that time: https://news.ycombinator.com/item?id=48201222