2) BCx essentially does the same codebooking/paletting but more efficiently by allowing you to interpolate between two palette entries for an even larger compression
this decodes at HDMI line speed, 6 opcodes per pixel
Edit: I should say, I find it surprising (but cool) that it apparently works so well. I would have expected errors to accumulate since the decoder has to un-delta-code. I saw mention of Floyd-Steinberg dithering and presumably that's what it's for; seems hard to get it working across multiple colour axes simultaneously, but the complexity is all in the encoder, so.
I guess you could also call Amiga's HAM graphics mode a compression method. Getting 12-bit (4096 colors) with just 6 input bits, with the original Amiga chipset, often called as "OCS".
Or later 262144 colors with 8 input bits, with the AGA chipset.
I think this radio model could map the problem space for a centralized system that maintained a list of items and their prices which needed to be broadcast to the retail outlets on a regular basis.
Or a common cache storage to make some complex data manipulation calculations centrally performed available to a large number of satellites who just need the end results but do not have the need to do local calculation.
Also possibly of interest to HN, the decoder[2] is written in a new low level language called symbolasm[3], which seeks to combine the advantages of assembly language (it's possible reason about and optimize performance with few limits) with some of the affordances of C, especially named variables and struct fields.
[1]: https://github.com/raphlinus/vic-2350
[2]: https://github.com/raphlinus/vic-2350/blob/main/image.sy
[3]: https://github.com/raphlinus/symbolasm