Being a kid making games in the early 2000s
88 points by farmerbb 11 hours ago | 37 comments

atribecalledqst 25 minutes ago
The little glimpses into the forum culture (and just what it felt like to be a kid on the internet back then) really take me back.

I think I'm glad I didn't discover 4chan or SA back then - my sense of humor was pretty horrible and edgy by itself (in my head I call it "proto-4chan"). I don't think I needed to see anything that would encourage it. South Park and Maddox were probably my biggest influences back then.

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vegnus 2 hours ago
I showed my friend Game Maker 5 in 2007. We were both pretty young. It was quite the time. We didn't understand variables yet, so we had this insane system where were used Game Makers score system for variables. Once we figured our variables we felt on top of the world. Though we never wrote our own GML. We used to decomp other games and take code we needed straight out of other games and blindly re-work it into our own projects. What a good time that was.
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smolder 2 hours ago
I got started making games in Qbasic. That code was horrendous, and is funny to read now. I did learn some lessons through my mistakes, though, and at a young age, which I think was very valuable.
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mysterydip 50 minutes ago
I learned the value of naming variables and functions :D booya1 and booya2 don’t tell you much when looking at code a month later
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fusslo 3 hours ago
I remember what a battle it was to 'figure it out' back then

If you were lucky, there was a tutorial how to do X. But requires tool Y. Where do you get Y? Here it is on some apache indexed site! Oh, I just installed Sp0rk3h. Well, time to reformat and reinstall Windows XP. Good thing I partitioned my 40gB HDD

The learning curve for Photoshop 7, when there are 0 resources was pretty tough. I remember how proud I was when I figured out how to make an animated gif. Hammer editor (Was it called Hammer? to make maps for Half-Life engine games like Counter-Strike), There was an editor for creating an archive of images. was it a .WAD archive?

That kind of self-directed learning without hand-holding, I think, is not a bad thing

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coldpie 2 hours ago
I built some homebrew games for the PlayStation Portable circa 2004, in the middle of high school. I had some C and C++ knowledge, but barely knew what I was doing. Setting up the toolchain for building PSP homebrew on Windows XP involved a cygwin instance and all sorts of bizarre compiler and library packages that made almost zero sense to me at the time, and I had pretty much no Unix experience. I remember if I ever got linker errors, I'd just back up my source code (copy the whole dir to "game_backup_20040102" etc), delete everything, and re-do the entire installation from scratch, because I had no idea what a linker was or what the errors meant.

It's wild to me that I actually built and shipped two decent little games with that setup, lol. I put them on Itch a couple years ago: https://coldpie.itch.io/

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kccqzy 2 hours ago
As a kid I watched my mom produce plots in Microsoft Excel and even then as a first grader Microsoft Excel had a pretty steep learning curve. Some school computers had the whole creative suite, from Adobe stuff like Photoshop to Macromedia stuff like Freehand and Fireworks. All of these seemed overwhelming to me when I was in the first few years of elementary school. It only began to make sense in the later years of elementary school and in middle school.
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alnwlsn 2 hours ago
Our school computers didn't have those but my friends and I figured out you could make animations in PowerPoint, using the extensive clip art libraries which were installed for some reason (don't remember my home computer's powerpoint having nearly that many images). Also for some reason the teachers would let us goof around for the whole hour during computer lab time every Thursday. To this day I still don't think I have laughed harder than at a particularly stupid one my friend made.
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tosapple 3 hours ago
[dead]
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waltbosz 4 hours ago
When I was a kid making games, I used ZZT. My brother recently got back into it and started teaching his kids for to make ZZT games. I found the programming language too constrictive. It didn't have great support for things like variables and loops. I still enjoyed it. My brother reasoned that the small instruction set makes it easy for his kids to learn to code in it. I suppose that's true. But he never learned to code in higher level languages, so he doesn't really know how frustrating it is to have to write so much ZZT code to accomplish something which would be so simple in another language.
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debo_ 4 hours ago
My earliest "gnarly bug" experience was that the "set flag" operations in ZZT are limited to 8 flags, but it doesn't throw an error if you exceed that limit; it just wraps to the zeroth flag. It took me a full year to figure it out as a ten-year old.
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dormento 3 hours ago
> It took me a full year to figure it out as a two-year old.

o_O

Edit: i see you corrected it now, but with hn you never know..

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willismichael 2 hours ago
Well, it was limited to 8 flags.
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soupfordummies 3 hours ago
warms my heart to see this so high. that summer I was 10 and discovered ZZT and the surprirsingly robust editor and language was really where it all began for me tech-wise. and I was just thinking about it two days ago
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debo_ 2 hours ago
I joke that I learned how to SmallTalk before I learned how to small-talk.
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jrootabega 4 hours ago
If you like the website you should try his game mentioned there, Hypnospace Outlaw. It's hours of reading stuff like that. And you can get all the Granny Cream's Hot Butter Ice Cream you want.
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atribecalledqst 30 minutes ago
Hypnospace is a classic. I was sad that Dreamsettlers was canceled. Love puzzle-y games where the puzzles are seamlessly integrated into the worldbuilding (Chants of Sennaar is another good example of this, IMO)

The music in particular was so good - I was still listening to Klyfta and Barnaby's Chair long after I finished my second (third?) playthrough

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jrootabega 16 minutes ago
Yeah it was. And I think it had full albums in it somewhere. The music in Dropsy was great too.
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sendgeetikamail 16 minutes ago
unhinged shades of purples, greens, and blues. textured, marbles, checkered backgrounds. was this peak design? maybe not. but it was peak happiness.
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karmakurtisaani 2 hours ago
I started a bit earlier with QBasic. The coolest thing was using assembly to make code really fast. I understood exactly none of it, but thought that was the ultimate programming language and wanted to learn it one day.

Eventually I learned you don't really need it and felt a bit sad. Similar sadness I feel now that LLMs write all the code for you.

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soupfordummies 3 hours ago
Man this is taking me back!

The online groups where we made games together, the tons of ideas and concept art sketches in school notebooks, ZZT as someone else mentioned, the PACKARD BELL...

It surfaced this in my memory too, havent thought about it in a few decades: https://en.wikipedia.org/wiki/Official_Hamster_Republic_Role...

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rgovostes 3 hours ago
Speaking of old game frameworks, before developers used the Cocoa framework to create Mac apps, there was Apple's other Cocoa: https://www.engadget.com/2011-08-03-found-footage-apple-intr...
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sandrae 5 hours ago
The website and the theme of the website are perfect for each other. Jay, if you are reading this, please don't change a thing.
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Guy-ute 2 hours ago
As a kid two years younger that also grew up in Florida, got obsessed with making games (though with the BYOND engine), created/deleted crappy but gradually less crappy games, eventually got into music and especially prog instead (pink floyd was my favorite band - dream theater was my first concert), had most likely undiagnosed ADHD (my assessment is actually tomorrow!), thought about going to Full Sail for either game dev or music production, this was a very fun read.
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Aeolun 4 hours ago
The only thing I ever used to make games was OHRRPGE

It was hilarious. I didn't know what I was doing, but the dos aesthetics and the many options for FF style attacks made me really happy at the time.

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debo_ 2 hours ago
There is an incredible OHRRPGE game called False Skies that ate 100+ hours of my life a couple years ago: https://store.steampowered.com/app/1830040/False_Skies/

It's probably my favorite JRPG... ever?

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paulryanrogers 4 hours ago
Klik'n Play's spreadsheet programming worked surprisingly well with my young mind. Wasted so many hours making mini games in the 1990s.
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erdemo 5 hours ago
Whoever maintains this blog website should definitely improve the site's nostalgia theme to make the content more readable.

It could represent how the web was in the 90s, but it doesn't represent what readers like these days. I sent this post to my friend and said to just open it in reader mode. Our eyes are not as sharp as in the 90s my friend.

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MacNCheese23 4 hours ago
i so disagree - and please don't generalize and talk about "what readers like these days" you != everyone
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kirth_gersen 2 hours ago
dang. kept expecting him to discover dungeons & dragons...
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rootsudo 3 hours ago
Rpgmaker days :)
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debo_ 4 hours ago
My favorite game-making experiences as a kid (early 90s) were:

- borrowing a BASIC game-making book from the library and hand-typing programs into QBASIC on my uncle's computer, trying to figure out how to translate the slightly-different BASIC dialect in the book on the fly

- making my own ZZT[0] games for an audience of one: myself. When I discovered the web later and learned that there was a huge community of ZZT makers out there, I was floored.

I have made several games as an adult, but none of those experiences has really been as much fun as those early ones.

[0] https://museumofzzt.com/

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FLeXMurphy 2 hours ago
Klik/MMF/Games Factory were a godsend. Daily Click and other websites (Pixel-nation?), super active forums. Lots of personalities.

Nice to see the list of people included on here, including FAIND (Fallen Angel Industries). Furry, Factor X, Tango Strike, the list goes on. So many great, fun games to come out of that crew. Joakim "Konjak" Sandberg is still going strong.

This was a world running parallel to things like RPG Maker, Game Maker and Flash. I'm glad someone did a write up of this, I hardly saved anything from those days.

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patrick_rtk 3 hours ago
wow it remember me myspace . Nice web site and story !
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glimshe 6 hours ago
Frames and patterned background... And to think this was once cutting edge <sigh>

On a phone, they make a really poor reading experience.

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maybewhenthesun 5 hours ago
But it perfectly captures what the site is about. ;-)
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QuantumNomad_ 5 hours ago
Exactly! I read it on the phone and I enjoyed the nostalgic look of the page.

I was even thinking, this is what the web used to be.

If instead of this it was written on another Medium blog or as a bunch of tweets, it wouldn’t have had the same impact that it does for me. It is the way that it should be, for the story it is telling.

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learntoplaypitc 2 hours ago
[flagged]
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