But NFSU2 is abandonware that isn't available anymore so I hope they just leave it alone.
Also FYI for people on Linux, you need to enable unsafe WebGPU features for this to work. I use this command to make it work on Chromium:
chromium --enable-unsafe-webgpu --ozone-platform=x11 --use-angle=vulkan --enable-features=Vulkan,VulkanFromANGLE
There is a concept in US law: a trademark can be considered abandoned if the owner does not want to get into legal fights over its use. I am not a lawyer, but I guess something like this can be said about NFS trademark and the game's copyright in general - even if EA doesn't want to fight over this, they should, otherwise they risk losing/diminishing the value of IP. For a company which has IP as its main asset, it'd be bad.
"Convenience flag for WebGPU development. Enables best-effort WebGPU support on unsupported configurations and more! Note that this flag could expose security issues to websites so only use it for your own development."
Can someone who knows about this stuff please guide us in terms of what sort of security risk we would would be exposing ourselves to?
Thanks.
Browsers on macOS do not require you to enable this feature. Does it mean it's on by default?!
But I think it's highly dubious to accept let alone solicit donations for copyrighted content.
Just because this game is old, does not mean they (nfsu2 [dot] xyz) own the rights to redistributing it which is what they are doing. Both the copyright for this game and the company is still live.
Even asking for donations is going to get them into trouble as well as inviting the rights holders to contact them directly.
So I don't think this site will survive for long. EA's lawyers have access to insurmountable funds which make this cat-and-mouse game disadvantageous to projects like this who are even showing the intention of asking for some form of financial contribution of support (money through donations).
No honor amongst thieves.
I miss the days when pirates did it for the love of the game.
With movies more so than with games, the piracy scene and the organized/commercalized bootleg scene were never far apart. Few people sit in a cinema with a camcorder "for the love of the game" and risk criminal charges, while many people will do the same thing for a few hundred bucks.
Will EA sell me Need for Speed Underground 2? Nope! They won't even acknowledge it exists on their website:
https://www.ea.com/games/need-for-speed
Just look under the "Need for Speed Games" menu. It's not even there in the sense of "we're proud of our heritage, look at a history of our old games."
I think this is what makes movie piracy a lot less romanticized. For the most part, Universal Studios is willing to sell me an old movie for a fair price. I bought the 4K remaster of Lawrence of Arabia for $5 on the Apple TV Store recently, and that's a very fair price. It's mostly the software and especially the game industry that is hostile to this idea.
I think copyright law should be modified to have more consideration for the rights holder's commercial abandonment. I would change it to add these parameters:
If a copyrighted work was sold to the general public at any point, and the rights-holder no longer sells that product in a way that a reasonable person would purchase and consume that work, or is no longer for sale in a manner reasonably consistent with its original form of sale (e.g., they used to sell Need for Speed Underground 2 as a one-time purchase but now it's only available as a subscription, or the price has been changed from $50 to $3,000), people are then free to copy and redistribute that work for non-commercial purposes, although they may collect donations for the purposes of covering distribution cost so long as they don't make those donations a prerequisite for the end consumer's access of the copyrighted work. The redistributor would also not be allowed to represent themselves as the rights-holder or do anything that would confuse people into thinking they were the original source of the work.
donations are a form of "thank you", completely voluntary
Piracy has never been about the culture or game preservation or whatever. It’s about getting free stuff for 99% of pirates. There are people across the spectrum with additional motivations, for instance maybe somebody was annoyed by the state of streaming and it drove them to piracy. But at the end of the day, the vast majority people are downloading the stuff they want because it’s 1) free and 2) available to them.
I fully support piracy but I also don’t pretend it’s some high-minded philosophical reason. There are moments where that element comes into play for me, especially when it comes to losing media, but I’m not going to sit here and pretend that is the number one reason anyone opens up Pirate Bay or whatever came before.
A company like EA, being known for protecting their critical assets, should not accept that someone is stealing their content from 22 years ago and then even asking for donations.
we should write to EA legal team asap.
/s
"I think it might be quite risky for them to ask for donations, might get them into more trouble"
I do find it legally dubious to also host the assets, but at least they make it easy to jump in.
Free roam with online players is such a great concept! However, playing in the browser is not ideal. Are the extra features (name claims, multiplayer free roam, etc) available in a native version? It is unclear to me whether https://github.com/TalhaMudo/NFSU2Recomp includes these extra goodies.
A relatively good resource to discover game recompilations is https://recomp.gg/, but there is no obvious way to contribute, and no search functionalityy.
Looking a bit more into it, they are now selling the game again, with some track removed (notably "space oddity").
NFSU2 is known for its iconic music, so I am not sure they could sell copies without at least some of the more iconic original music.
So nice to see this work in a browser on my ancient smart phone without any issue.
They also remember Screamer and Screamer 2 being great around the same time.
Edit: Seems I can't read! I thought this was NFS2 not NFSUG2! I still have my CDs for both! I am old.
On the website they seem to be doing NFSUG1 as well and it's my favorite version of NFS and I hope I can check it out when it's ready.
This stuff is fun lately, I've been working on an engine for a while and ported a little game over to the browser here. It's a voxel kart racer as a browser project. Think classic kart racing, but with a voxel aesthetic. It's a fun little experiment, so I figured I'd share it here!
I didn't play much NFS back then, the two racing games that I played mostly in the past were Screamer 2 & Test Drive 6.
Seems like it's been recompiled for wasm, but how was the server built and free roam multiplayer implemented?
It honestly made me really sad.
I’m especially confused in the context of technology (are you familiar with the historical context of the term “hacker”? serious question!).
Yes: people do things all day every day not explicitly allowed or protected by law.
one could say it seems to already have budged.
In the case of NFSU2, a game which EA refuse to make available anywhere, I’m fine with people throwing a free version on the internet but let’s not throw the baby out with the bathwater here. Copyright is a part of what allows small indie studios making fun things possible because it means it’s viable to sell those things and pay people’s salaries. Maybe if along with the machine god and death of copyright we also get some form of wealth distribution which means people don’t need to fund food and shelter via their work I’ll get on board but I’m not holding my breath here.
Then why should I trust that systems will be built that will protect my future needs?
Steal a game and you are a pirate.
Steal 1000 games and you are OpenAI/Anthropic/Google/[insert big tech company name here]
Online needs reimplementation, with matchmaking instead of lobby list, and matching cars, otherwise it is not fun.
Use yandex for this sort of thing.
If you actually recreated entirely new assets then it would get interesting. I suppose we will get there, and perhaps sooner rather than later.
Second that, and we'd get higher quality assets. Game engines could be rewritten/rewired to support ray-tracing and what not. Exciting.
Perhaps game developers already have the tools they need: try distributing your browser version of a game anybody cares about instead of a 20 year old game. This game isn't even available on Steam/GOG.
the people that just put out a cute site and stay low tend not to attract lawyers
Some lawyers are extremely litigious.
This might be daydreaming and wholly unreasonable, but I think that it should go like this: “As a developer/publisher you either provide a product available for purchase for a reasonable price (not larger than release price, adjusted for inflation) OR you are not allowed to take down game preservation efforts.”
Can’t afford to patch the game for vulnerabilities in the code or host servers? That’s okay, the community will do that for you after they reverse engineer it.
But that’s not the world we live in. Personally I think that even projects like SPT-AKI are okay.
i worked at a place where to get anything done, you had to demonstrate "Business Impact": is what you're about to do going to actually help revenue? if not, move on to something that does
i agree, a suit should only be taken seriously if the company can demonstrate that they are actively losing revenue because of the game preservation effort, otherwise toss it in the bin
why are big name businesses wasting money on litigating against small sites that dont actually impact them anyway? perhaps if they knew that their lawyers were wasting time chasing frivolous suits and actually costing their company's good will, while not actually giving their business impact...
Because the lawyers can for example, argue that their current games can be future targets of unauthorized recomp'd redistributions that will impact the sales of the business.
Nintendo also sells and offers old games digitally and they have the correct rights in redistributing them which this still counts as a "actively commercial game" even if it is old.
These companies don't care about ripped and recompiled games if it is done for private use. They only care if the game and its assets are redistributed in an unauthorized manner.
Graphics (WebGPU)
Firefox for Android has no WebGPU yet. Play in Chrome.GPU-OFF-FIREFOX-ANDROID
I wish the circumstances around abandonware games weren’t so tenuous, there’s so much great stuff out there and reverse engineering with AI unlocks all sorts of cool possibilities. The multiplayer features here have me thinking about other old games that could be brought online and how fun it could be. SimCity 2000 where all the neighboring cities are real and operated by other players…
I remember the music being very good, and was sad to learn of the death of the guy who did it at EA a few years back. The menu music was amazing.
Edit: Seems I can't read! I thought this was NFS2 not NFSUG2! I still have my CDs for both! I am old.
Oh boy oh boy. Time to make my boy GLM work on something.