Hyper-Realistic Sand with WebGL2
187 points by everlier 6 hours ago | 42 comments
lavendermon 4 minutes ago
Tried this on desktop and mobile, totally different experiences. I love the residue effect on the screen after I tilt the sand around on mobile. Next step: hourglass or maybe a snow globe?
replyweitzj 9 minutes ago
Does it make Patterns if you put a sine wave on your phone's speaker?
What are they called? Moirée patterns?
replyalex_duf 4 hours ago
On a mobile phone it makes a lot more sense. Try shaking it!
replyleobuskin 4 hours ago
It doesn’t in my case, I see some weird animation, everything disappears, “pour” button again. Shaking or any other movement doesn’t help. Latest chrome on iOS
replymywittyname 45 minutes ago
Do you have shake as undo still enabled? It's one of the most annoying features in iOS.
replyChrisMarshallNY 2 hours ago
It helps, if you lock orientation on the phone.
replyWhenever the phone detects an orientation change, it resets the layout.
momojo 23 minutes ago
This brings me a lot of joy. I love little toys that exist for no other reason than "I really want this to be a thing"
replymashally 39 minutes ago
It was a lot of fun. I wrote I love you phrase to my gf and she liked it.
replyasaddhamani 44 minutes ago
I just spent 15 mins playing with this on my phone, it was a lot of fun!
replysmusamashah 2 hours ago
oh wow, the stones even have some water around them. This looks and feels real.
replyAnd if you manage to collect a lot in one place, the sand from the pile does fall like real sand. This is amazing.
The sound is not good though.
kccqzy 2 hours ago
It didn’t look realistic to me until I added `?sand=beach` to the URL. Maybe I only associate sand from the beach as sand. Others I call silt perhaps incorrectly.
replytgtweak 2 hours ago
This one does much better at retaining volume than the smudge demo last week :)
replyTeladin 23 minutes ago
Seeing all the Macbook Pro PROLED XDR Touch Screen geeks finding a use for their new device :D
replyemilfihlman 2 hours ago
I think it's lacking momentum, the sand stops way too abruptly, and the audio also has too harsh cutoff. It also falls too fast.
replyOtherwise really amazing!
techpression 3 hours ago
I wouldn’t call it realistic, sand gets stuck in the air, stones don’t rotate, and there’s quite an uncanny valley effect based on angles.
Still a cool demo of what is possible, even though I get 10fps or something on a iPhone 15 Pro
replyvfosnar 3 hours ago
didnt encounter the stucking issue but agree with the overerall point, the sand gets a sort of 'build-up pressure and bounce back' effect which breaks the immersiveness for me, otherwise cool
replyzamalek 3 hours ago
What do you mean "stuck in the air?" It's top down.
replytechpression 3 hours ago
They don’t move, not even when pressing with your finger, “stuck on the ground” then, it’s the same outcome.
replycustomguy 3 hours ago
Zooming on the desktop makes it more dense looking, which is probably not intended but can look very cool IMO.
replychristkv 4 hours ago
Reminds me of this demo game https://store.steampowered.com/app/3216520/Sandcastle/
replylloydatkinson 34 minutes ago
Runs like crap on iPhone 14. I know it’s not the current generation of phone but is there really that meaningful of a difference between that and a current one?
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